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The Sleeper
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The Sleeper
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==Strategy== The Sleeper is a powerhouse, designed to be a roadblock on the path to high numbers of Endless kills. Its extremely high damage and stress will almost certainly decimate a party within a few turns, though mercifully it only has one action per round. Its high [[health|HP]] and 30% [[Protection|PROT]] make fighting the Sleeper a test of endurance. Its [[Bleed]] Resist is quite high (though not immune like Bone enemies or the [[Miller]]), but its [[Blight]] Resist is below average, making stacking powerful blights with multiple heroes like the [[Plague Doctor]] or [[Shieldbreaker]]{{excl|dlc=sb|size=small}} potentially viable. However, over-time effects may take too long to defeat the Sleeper before the party is too damaged to continue. The Shieldbreaker is additionally recommended for her ability to ignore the Sleeper's PROT with ''Pierce''. A highly effective strategy is a [[mark]]-based party, capable of dealing very powerful single-target damage, utilizing the [[Houndmaster|Houndmaster's]] ''Target Whistle''. Its PROT debuff (-30%) completely removes the Sleeper's defenses, and its extremely high debuff chance (170%) means it can land regularly even with the Sleeper's Resists. Use this to support an [[Arbalest]] or [[Bounty Hunter]] (particularly with the ''Planned Takedown'' and ''This is How We Do It'' [[Camping Skills|camping skills]] for extra damage potential and consistency) and the Sleeper will go down quickly, though not without it getting at least one or two turns off. The Sleeper's high accuracy, especially on ''The Sleeper Awakens'', makes [[Dodge|DODGE]]-centric parties far less effective, as it will still likely have a good chance to hit the party regardless. A lucky [[stun]] buffed by [[trinkets]], namely the [[Occultist|Occultist's]] ''Hands of the Abyss'' alongside Demon's Cauldron, can save the party a significant amount of health in return for an opportunity to deal more damage. It will not work twice, however (because of stun recovery buffs), so if the opening arises, make good use of it. Despite the Sleepers phenomenal damage output, it has a difficult time actually killing any party member if they are paired with a [[Vestal]] with her ''Divine Comfort'' skill, as it only acts once per turn. This means it is reliant on its relatively low chance [[Blight]] (or an unfortunate speed roll) to cause a deathblow. [[Holy Water]] and [[Resolve Level]] 6 will make nearly every Hero immune to the [[Blight]] from ''The Sleeper Stirs'', and thus from dying in the fight. Until Affliction begins causing chaos, that is. An important thing to consider when building a party to defeat the Sleeper is to have enough flexibility to make it through the waves beforehand, including the [[Miller]]. Build for endurance, particularly through stalling with powerful stuns like the [[Houndmaster|Houndmaster's]] ''Blackjack'' or the [[Bounty Hunter|Bounty Hunter's]] ''Flashbang'' and ''Uppercut''. Remember that dying in Endless mode is temporary, and fleeing is always available; if the party fails to defeat it, they will only be [[Affliction|Refracted]], not dead.
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