(→Trivia: Added slight additional information (but it is speculation as it could be a lot of rng)) Tags: Mobile edit Mobile web edit |
(Does not state another effect of the 'Return to the Stars' ability.) Tag: Visual edit |
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<div id="infobox" style="float:right; padding: 10px;"> |
<div id="infobox" style="float:right; padding: 10px;"> |
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{{EnemyInfobox |
{{EnemyInfobox |
||
− | | name = Thing |
+ | | name = Thing from the Stars{{excl|dlc=com|size=large}} |
| image = [[File:The Thing.png|350px]] |
| image = [[File:The Thing.png|350px]] |
||
| enemyclass = [[Enemy_Type|Eldritch]] |
| enemyclass = [[Enemy_Type|Eldritch]] |
||
− | | turns = |
+ | | turns = {{turn}}{{turn}}{{turn|"Return to the Stars" is used at the beginning of every round, except round 1}} |
− | | size = |
+ | | size = 2 |
− | | varA = Thing |
+ | | varA = Thing from<br>the Stars |
− | | varB = Thing |
+ | | varB = Thing from<br>the Stars |
− | | varC = Thing |
+ | | varC = Thing from<br>the Stars |
| hpA = 106 |
| hpA = 106 |
||
| hpB = 148 |
| hpB = 148 |
||
| hpC = 191 |
| hpC = 191 |
||
− | | |
+ | | dodgeA = 5 |
− | | |
+ | | dodgeB = 13.75 |
− | | |
+ | | dodgeC = 25 |
− | | |
+ | | protectionA = 0 |
− | | |
+ | | protectionB = 0 |
− | | |
+ | | protectionC = 0 |
− | | protectionA = 0% |
||
− | | protectionB = 0% |
||
− | | protectionC = 0% |
||
| speedA = 2 |
| speedA = 2 |
||
| speedB = 3 |
| speedB = 3 |
||
| speedC = 4 |
| speedC = 4 |
||
− | | |
+ | | stun = 85 |
− | | |
+ | | blight = 40 |
− | | |
+ | | bleed = 33 |
− | | |
+ | | debuff = 40 |
− | | |
+ | | mov = 25 |
− | | blightC = 85% |
||
− | | bleedA = 33% |
||
− | | bleedB = 53% |
||
− | | bleedC = 78% |
||
− | | debuffA = 40% |
||
− | | debuffB = 60% |
||
− | | debuffC = 85% |
||
− | | movA = 25% |
||
− | | movB = 45% |
||
− | | movC = 70% |
||
}} |
}} |
||
</div> |
</div> |
||
⚫ | |||
+ | The '''Thing from the Stars''' is a [[Size|large]] [[Enemy Type#Eldritch|Eldritch]] [[Boss|miniboss]] from [[The Color of Madness]] DLC that can be found in whatever region it is patrolling for the week (this is visible on the map when embarking). It has a 50% chance to spawn in any of that region's dungeons (including bosses), and will appear as a fight in any hallway. It is a very powerful enemy, capable of inflicting massive [[stress]] damage, [[blight]], and [[disease|diseases]] all within a few rounds. As the Thing is attacked, its combat ability increases, granting incredible resistance to direct damage and even more offensive power. |
||
+ | __TOC__ |
||
⚫ | |||
+ | ==Behavior== |
||
− | An utterly otherworldly creature, a twisted and chaotic amalgamation of flesh, bone and crystal, so hideous and malformed that it has no place in this world. Formed from hideously mutated flesh and crystal, with multiple limbs and disgusting appendages, this hulking abominable mutant is able to cross the barrier separating the Farmstead from the rest of the State and wreak havoc wherever it wanders. How it is able to exist within our world with such an alien physiology is so perplexing that no sane mind can understand. |
||
⚫ | The Thing from the Stars has 2 actions per round, and an automatic action at the start of each round (but not when the battle starts) that triggers ''Return to the Stars'', a skill that hits all party members with Stress damage. This attack also spawns a [[Crystalline Aberration]], deals a small amount of damage to the Thing, and causes the target to lose their turn. This attack does not trigger bleed/blight damage on the Thing, but all other attacks do. If only one party member is present, they may be stun-locked permanently. |
||
+ | After using ''Return to the Stars'' at the start of the second round, the Thing receives a permanent buff for '''+80% PROT, +6 SPD, +40% DMG, and +13% CRIT when below 45% HP'''. |
||
− | Some believe this thing to be a hybrid, a unforeseen mutation born from the chaotic conflict between natural laws and forces of our world and whatever place the Comet came from. Others think that [[Crystalline Aberration|Crystalline Corruption]] has somehow adapted to our world by assimilating the biological aspects and traits from the lifeforms native to our world. Maybe this abomination comes from the future, brought to our present time by the distortions in space and time caused by the Comet. Or it is possible that this thing is a piece of the [[The Sleeper|great terror]] that sleeps inside the [[Farmstead|Old Mill]], wanting to explore beyond the boundaries of its already conquered [[Farmstead|domain]], so that it has learned - by wearing all those corpses like some kind of suit - to protect itself against the natural laws and forces of our world, allowing it to leave the limited confounds of its domain. |
||
+ | It can open the battle with any move, but ''Paralysing Shard'', ''Weakening Shard'', and ''Transfixing Shard'' all have a 1-turn cooldown, meaning it will never use them twice in one round. |
||
− | Whatever this Thing is, it not only seeks to absorb and assimilate the flesh and bones of those it kills into its misshapen body and spread the [[Crystalline Aberration|Crystalline Corruption]] beyond the [[Farmstead]], it also seeks to destroy the [[Cultist Brawler|Servants]] of the Old Gods and the [[Heart of Darkness|New God]]. The sounds of battle and death screams can be heared from whatever [[Locations|region]] is currently causes carnage among the ranks of the cultists. While this may help our cause allot, however its intentions are not benevolent. Many people and beasts have been killed, assimilated and became parts of Thing’s anatomy and many more will share this fate if it is not stopped. Already, dozens of people, and animals have fallen prey to it, as you can clearly see the remains of horses, a great elk, and scores of unlucky people already melted into its fresh. However, vanquishing this foe may prove more difficult than expected as the more of its flesh gets destroyed - the more hard layer of stone and crystal underneath its hide gets exposed, acting like armour against attacks of your heroes. |
||
+ | The Thing has an unforgiving set of targeting biases, prioritizing heroes with the lowest stun resistance with ''Paralysing Shard'' and stressed heroes with ''Phase Gnaw''. |
||
− | This Thing From The Stars has no place in this World, let’s send it back to the stars where it came from! |
||
− | == |
+ | ==Strategies== |
+ | '''All''' of the Thing's attacks inflict significant [[stress]] damage, and with multiple actions per round, you are in far greater danger from [[Affliction|Afflictions]] and accumulated stress than HP loss in this fight, especially in the first phase before its DMG buff is applied. In addition to causing massive stress, the Thing will regularly deliver powerful debuffs, stuns, and blight. ''Weakening Shard'' reduces all relevant resistances and ''Transfixing Shard'' reduces DMG and SPD. |
||
− | The Thing From The Stars is an [[Enemy Type#Eldritch|Eldritch]] [[Boss]] found in any location where it is patrolling for the week (spawn not guaranteed) - this is visible on the estate map when embarking. It can appear as a fight in any hallway. |
||
+ | The Thing has high accuracy on many of its attacks, with ''Return to the Stars'' being effectively undodgeable. Dodge-based strategies, such as utilizing an [[Antiquarian|Antiquarian's]] ''Invigorating Vapours'', or the [[Houndmaster|Houndmaster's]] ''Guard Dog'' are likely to be ineffective. Similarly, ''Phase Gnaw'', while it does much less damage than ''Vorpal Strike'', is actually armor piercing, rendering any PROT buffs from skills like the [[Leper|Leper's]] ''Withstand'' useless. |
||
⚫ | |||
+ | For the first phase, focus primarily on mitigating and preparing for high [[stress]], and bringing the Thing down to its 45% HP threshold. Its damage in this phase isn't much to be worried about aside from the possibility of a [[Critical Hit|crit]] from ''Vorpal Strike''. |
||
− | == Strategies == |
||
− | '''The Thing From The Stars''' has two phases: |
||
− | * During the first phase, it will deal classical attacks. |
||
− | * When it reaches '''45% HP''', it receives a permanent buff which gives it '''+80% PROT, +6 SPD, +40% DMG and +15% CRIT.''' Therefore, normal attacks will not be very effective. |
||
− | Thus, there are two ways to take him down: |
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⚫ | |||
− | * Some heroes' abilities can bypass its protection, like [[Grave Robber]]'s ''Pick to the Face'' or [[Shieldbreaker]]'s ''Pierce''. |
||
+ | Arguably the biggest problem of a battle with the Thing is the possibility of contracting Sky Taint, a [[disease]] that grants +20% Stress and -20% Blight and Bleed Resist that can be obtained from the attack ''Phase Gnaw''. If a hero gets Sky Taint early, it will dramatically lower their defensive ability as they build up even greater levels of stress and deal with a large vulnerability to the powerful blight from ''Phase Gnaw''. |
||
− | Furthermore, each turn it will summon a [[Crystalline Aberration]], so you'll need to deal with it in good time to prevent it from exploding - using a dedicated high-damage character, such as a [[Leper]]'s Hew, is recommended to keep it cleared (or the one which doesn't deal huge damage on the boss). It is worth mentioning that upon creation of the [[Crystalline Aberration]], he will take a small amount of damage. Note that Aberrations are also vulnerable to blight, but you only get one turn to kill them, so ensure you can stack enough damage to finish them if using blight. |
||
⚫ | For the Thing's second phase, both [[blight]] and [[bleed]] damage are highly effective, due to its low resistances—you'll usually trigger all your damage within 1-2 rounds at most, though ensure you have enough chance to bypass resistances on higher levels. Note, however, that the Thing uses ''Return to the Stars'' at the start of each round, which will clear all damage over time effects. In order to get the most out of bleeds and blights the characters will have to have enough [[speed]] (and luck) to act before both of the Thing's turns; no damage will be applied from the damage-over-time effects if they are applied after the Thing's second action, as ''Return to the Stars'' does not trigger them. |
||
⚫ | |||
+ | Outside of blight/bleed damage, the [[Grave Robber|Grave Robber's]] ''Pick to the Face'' or the [[Shieldbreaker|Shieldbreaker's]] ''Pierce''{{excl|dlc=sb|size=small}} will both '''completely ignore''' the Thing's 80% PROT, allowing those heroes to deal full damage. Consider bringing them along if the Thing is patrolling a particular region. |
||
− | When The Thing uses ''Return to the Stars'', if will move to the rear of the summoned minion(s), so ensure you can strike the furthest rows on your primary damage dealers (or clear the Aberrations first). |
||
+ | The Thing will summon a [[Crystalline Aberration]] every turn with ''Return to the Stars'', so you'll need to deal with it in good time to prevent it from exploding—it has ''very'' low HP and no [[dodge]], so using a dedicated hero, preferably with AoE damage, is recommended to keep it destroyed. Aberrations have no resistance to blight, but you only get one turn to kill them, so ensure you can stack enough damage to finish them if using a blight-based strategy; the [[Plague Doctor|Plague Doctor's]] ''Noxious Blast'', the highest-damage blight in the game, is the best option, as it will kill the Aberration even on Champion level. |
||
− | Apart from ''Return to the Stars'', it will also regularly Debuff, Stun and Blight individual party members. ''Weakening Shard'' reduces all your resistances and ''Transfixing Shard'' reduces Damage and Speed. |
||
+ | It is worth mentioning that upon creation of the Crystalline Aberration, the Thing will take a small amount of damage and have a chance at causing party-wide stress. It is possible to stall out the fight until the Thing kills itself by using ''Return to the Stars'', but be wary, as stalling for too long may result in multiple heroes receiving Sky Taint and massive stress for your party. |
||
− | All its attacks inflict stress damage - and so long as you can keep control of the Aberrations, you are in far greater danger from Stress than HP loss in this fight. |
||
⚫ | |||
⚫ | |||
− | Heroes who survive the battle with The Thing From The Stars may contract one of several new quirks. These quirks are '''unique''', they can only be linked with one hero per roster. |
||
+ | It is also worth noting that if the Thing is stunned after using all of its actions for the turn, it will not use ''Return to the Stars'' at the beginning of the next round, allowing bleed and blight to stay for another round. However, as the Thing has high base Stun Resist, this is difficult to do multiple times in a row. |
||
⚫ | |||
⚫ | |||
− | == |
+ | ==Loot== |
+ | After defeating the Thing from the Stars, you will receive 15, 20, or 25 [[Comet Shard|Comet Shards]] alongside a randomized amount of gold. There is additionally a chance the Thing will drop one of its unique [[Trinkets]]. The exact chance is 1/7 (~14%) on Veteran missions, and 1/5 (20%) on Champion. There is an equal chance the Thing will drop a [[Items#Heirlooms|Memory]] on death instead, which is otherwise only obtainable by defeating [[The Sleeper]]. Neither will drop on Apprentice missions, but you will still get shards. |
||
+ | |||
+ | {| class="wikitable" style="text-align: center" cellpadding="10" |
||
+ | |style="background-color:#610804" |Thing's Mesmerizing Eye |
||
+ | |style="background-color:#610804" |Crystalline Fang |
||
+ | |style="background-color:#610804" |Phase Shifting Hide |
||
+ | |style="background-color:#610804" |Prismatic Heart Crystal |
||
⚫ | |||
+ | |style="background-color:rgba(0,0,0,0.6)" |[[File:Thing_eye.png]] |
||
+ | |style="background-color:rgba(0,0,0,0.6)" |[[File:Thing_fang.png]] |
||
+ | |style="background-color:rgba(0,0,0,0.6)" |[[File:Thing_hide.png]] |
||
+ | |style="background-color:rgba(0,0,0,0.6)" |[[File:Prismatic_heart_crystal.png]] |
||
+ | |- |
||
+ | |style="background-color:#171010;width:230px;" align="left"| |
||
+ | * {{BuffEffect|stat|crit|val=4|cond=hpa|cval=41}} |
||
+ | * {{BuffEffect|stat|crit|val=8|cond=hpb|cval=40}} |
||
+ | |style="background-color:#171010;width:230px;" align="left"| |
||
+ | * {{BuffEffect|skill|stun|val=10|cond=hpa|cval=40}} |
||
+ | * {{BuffEffect|skill|stun|val=40|cond=hpb|cval=41}} |
||
+ | |style="background-color:#171010;width:230px;" align="left"| |
||
+ | * {{BuffEffect|rec|stress|val=-15|cond=hpa|cval=41}} |
||
+ | * {{BuffEffect|rec|stress|val=-50|cond=hpb|cval=40}} |
||
+ | |style="background-color:#171010;width:230px;" align="left"| |
||
+ | * {{BuffEffect|skill|blight|val=35|cond=vs|cval=Thing}} |
||
+ | * {{BuffEffect|skill|bleed|val=35|cond=vs|cval=Thing}} |
||
+ | * {{BuffEffect|stat|crit|val=12|cond=vs|cval=Thing}} |
||
+ | |} |
||
+ | |||
⚫ | |||
+ | Heroes who survive the battle with the Thing from the Stars may receive one of several new [[quirk|quirks]] after the mission is over. These quirks are '''unique'''; they can only be on one hero in your whole roster. Only one hero will receive a quirk on a given mission, and gaining more requires defeating the Thing once again. They are automatically locked, and the [[Sanitarium]] will ''only'' offer the option to remove them. Removing Prismatic quirks allows them to be obtained again the next time the Thing is defeated. Facing the Thing as a boss on the Farmstead can also reward a member of your party with one of the quirks. |
||
+ | |||
⚫ | |||
⚫ | |||
+ | ==Abilities== |
||
<div class = "wikitable"><tabber> |
<div class = "wikitable"><tabber> |
||
Apprentice = |
Apprentice = |
||
{{monsterabilities |
{{monsterabilities |
||
|level=1 |
|level=1 |
||
− | |attack1name= |
+ | |attack1name=Return to the Stars |
− | |attack1type= |
+ | |attack1type=Ranged |
− | |attack1req=1, |
+ | |attack1req=1,2,3,4 |
− | |attack1tar=1 |
+ | |attack1tar=1+2+3+4 |
− | |attack1acc= |
+ | |attack1acc=202.5 |
− | |attack1crit= |
+ | |attack1crit=0 |
− | |attack1damage= |
+ | |attack1damage=0 |
+ | |attack1effect={{EnemyEffect|summon|val=1 [[Crystalline Aberration]]}}<br/>{{EnemyEffect|stress|p=60|val=7}} |
||
− | |attack1effect=[[File:Tray_afflicted.png|20px]] [[Stress]] +14<br/> [[File:Poptext_poison.png|20px]] 110% [[Blight]] 5<br/> [[File:Poptext_disease.png|20px]] 20% [[Disease]] Sky Taint |
||
− | |attack1self= |
+ | |attack1self={{EnemyEffect|dmg|val=5}}<br/>{{EnemyEffect|cure}} |
− | |attack2name= |
+ | |attack2name=Phase Gnaw |
− | |attack2type= |
+ | |attack2type=Melee |
− | |attack2req=1, |
+ | |attack2req=1,2,3,4 |
− | |attack2tar=1 |
+ | |attack2tar=1,2 |
− | |attack2acc= |
+ | |attack2acc=92.5 |
− | |attack2crit= |
+ | |attack2crit=2 |
− | |attack2damage= |
+ | |attack2damage=3-5<br><sup>Armor Piercing</sup> |
+ | |attack2effect={{EnemyEffect|stress|val=14}}<br/>{{EnemyEffect|blight|p=110|val=5}}<br/>{{EnemyEffect|disease|p=20|val=Sky Taint}} |
||
− | |attack2effect=[[File:Tray_afflicted.png|20px]] 60% [[Stress]] +7 |
||
+ | |attack2self= |
||
− | |attack2self=[[File:New_game_plus_save_icon.png|20px]] Summon 1 [[Crystalline Aberration]] <br/>Lose 5 HP<br/> Cure [[File:Poptext_poison.png|20px]] [[Blight]] and [[File:Poptext_bleed.png|20px]][[Bleed]] |
||
|attack3name=Vorpal Strike |
|attack3name=Vorpal Strike |
||
|attack3type=Melee |
|attack3type=Melee |
||
− | |attack3req=1, |
+ | |attack3req=1,2,3,4 |
− | |attack3tar=1, |
+ | |attack3tar=1,2,3,4 |
|attack3acc=97.5 |
|attack3acc=97.5 |
||
|attack3crit=10 |
|attack3crit=10 |
||
|attack3damage=6-9 |
|attack3damage=6-9 |
||
− | |attack3effect= |
+ | |attack3effect={{EnemyEffect|stress|val=9}} |
|attack3self= |
|attack3self= |
||
|attack4name=Paralysing Shard |
|attack4name=Paralysing Shard |
||
|attack4type=Ranged |
|attack4type=Ranged |
||
− | |attack4req=1, |
+ | |attack4req=1,2,3,4 |
− | |attack4tar=1, |
+ | |attack4tar=1,2,3,4 |
|attack4acc=97.5 |
|attack4acc=97.5 |
||
|attack4crit=6 |
|attack4crit=6 |
||
− | |attack4damage= |
+ | |attack4damage=1 |
− | |attack4effect= |
+ | |attack4effect={{EnemyEffect|stress|val=11}}<br/>{{EnemyEffect|stun|p=115}} |
|attack4self= |
|attack4self= |
||
|attack5name=Weakening Shard |
|attack5name=Weakening Shard |
||
|attack5type=Ranged |
|attack5type=Ranged |
||
− | |attack5req=1, |
+ | |attack5req=1,2,3,4 |
− | |attack5tar=1, |
+ | |attack5tar=1,2,3,4 |
|attack5acc=102.5 |
|attack5acc=102.5 |
||
|attack5crit=6 |
|attack5crit=6 |
||
− | |attack5damage= |
+ | |attack5damage=1 |
− | |attack5effect= |
+ | |attack5effect={{EnemyEffect|stress|val=11}}<br/>{{EnemyEffect|debuff|p=115|val=-20% <span style="color:#c99c45">Stun</span>, <span style="color:#bdc241">Blight</span>, <span style="color:#c41c1c">Bleed</span>, <span style="color:#c3630f">Debuff</span> Resist|dur=4}} |
|attack5self= |
|attack5self= |
||
|attack6name=Transfixing Shard |
|attack6name=Transfixing Shard |
||
|attack6type=Ranged |
|attack6type=Ranged |
||
− | |attack6req=1, |
+ | |attack6req=1,2,3,4 |
− | |attack6tar=1, |
+ | |attack6tar=1,2,3,4 |
|attack6acc=97.5 |
|attack6acc=97.5 |
||
|attack6crit=6 |
|attack6crit=6 |
||
− | |attack6damage= |
+ | |attack6damage=1 |
+ | |attack6effect={{EnemyEffect|stress|val=11}}<br/>{{EnemyEffect|debuff|p=115|val={{BuffEffect|stat|spd|val=-4}}, {{BuffEffect|stat|dmg|val=-25}}|dur=4}} |
||
− | |attack6effect=[[File:Tray_afflicted.png|20px]] [[Stress]] +11<br/> [[File:Poptext_debuff.png|20px]] 115% [[Debuff]]**: -4 SPD, -25% DMG |
||
|attack6self= |
|attack6self= |
||
− | |attack7name=Return to the Stars*** |
||
− | |attack7type=Ranged |
||
− | |attack7req=1, 2, 3, 4. |
||
− | |attack7tar=1+2+3+4 |
||
− | |attack7acc=202.5 |
||
− | |attack7crit=0 |
||
− | |attack7damage=0 |
||
− | |attack7effect=[[File:Tray_afflicted.png|20px]] 60% [[Stress]] +7 |
||
− | |attack7self=[[File:New_game_plus_save_icon.png|20px]] Summon 1 [[Crystalline Aberration]] <br/>Lose 5 HP<br/> Cure [[File:Poptext_poison.png|20px]] [[Blight]] and [[File:Poptext_bleed.png|20px]][[Bleed]]<br/> [[File:Poptext_buff.png|20px]] [[Buff]]: +80% PROT if HP below 45%, +6 SPD if HP below 45%, +40% DMG if HP below 45%, +15% CRIT if HP below 45% |
||
}} |
}} |
||
|-| |
|-| |
||
Line 154: | Line 161: | ||
{{monsterabilities |
{{monsterabilities |
||
|level=2 |
|level=2 |
||
− | |attack1name= |
+ | |attack1name=Return to the Stars |
− | |attack1type= |
+ | |attack1type=Ranged |
− | |attack1req=1, |
+ | |attack1req=1,2,3,4 |
− | |attack1tar=1 |
+ | |attack1tar=1+2+3+4 |
− | |attack1acc= |
+ | |attack1acc=208.75 |
− | |attack1crit= |
+ | |attack1crit=0 |
− | |attack1damage= |
+ | |attack1damage=0 |
+ | |attack1effect={{EnemyEffect|summon|val=1 [[Crystalline Aberration]]}}<br/>{{EnemyEffect|stress|p=60|val=7}} |
||
− | |attack1effect=[[File:Tray_afflicted.png|20px]] [[Stress]] +14<br/> [[File:Poptext_poison.png|20px]] 130% [[Blight]] 6<br/> [[File:Poptext_disease.png|20px]] 22% [[Disease]] Sky Taint |
||
− | |attack1self= |
+ | |attack1self={{EnemyEffect|dmg|val=7}}<br/>{{EnemyEffect|cure}} |
− | |attack2name= |
+ | |attack2name=Phase Gnaw |
− | |attack2type= |
+ | |attack2type=Melee |
− | |attack2req=1, |
+ | |attack2req=1,2,3,4 |
− | |attack2tar=1 |
+ | |attack2tar=1,2 |
− | |attack2acc= |
+ | |attack2acc=98.75 |
− | |attack2crit= |
+ | |attack2crit=6 |
− | |attack2damage= |
+ | |attack2damage=5-6<br><sup>Armor Piercing</sup> |
+ | |attack2effect={{EnemyEffect|stress|val=14}}<br/>{{EnemyEffect|blight|p=130|val=6}}<br/>{{EnemyEffect|disease|p=22|val=Sky Taint}} |
||
− | |attack2effect=[[File:Tray_afflicted.png|20px]] 60% [[Stress]] +7 |
||
+ | |attack2self= |
||
− | |attack2self=[[File:New_game_plus_save_icon.png|20px]] Summon 1 [[Crystalline Aberration]] <br/>Lose 7 HP<br/> Cure [[File:Poptext_poison.png|20px]] [[Blight]] and [[File:Poptext_bleed.png|20px]][[Bleed]] |
||
|attack3name=Vorpal Strike |
|attack3name=Vorpal Strike |
||
|attack3type=Melee |
|attack3type=Melee |
||
− | |attack3req=1, |
+ | |attack3req=1,2,3,4 |
− | |attack3tar=1, |
+ | |attack3tar=1,2,3,4 |
|attack3acc=103.75 |
|attack3acc=103.75 |
||
|attack3crit=11 |
|attack3crit=11 |
||
|attack3damage=9-12 |
|attack3damage=9-12 |
||
− | |attack3effect= |
+ | |attack3effect={{EnemyEffect|stress|val=9}} |
|attack3self= |
|attack3self= |
||
|attack4name=Paralysing Shard |
|attack4name=Paralysing Shard |
||
|attack4type=Ranged |
|attack4type=Ranged |
||
− | |attack4req=1, |
+ | |attack4req=1,2,3,4 |
− | |attack4tar=1, |
+ | |attack4tar=1,2,3,4 |
|attack4acc=103.75 |
|attack4acc=103.75 |
||
|attack4crit=12 |
|attack4crit=12 |
||
− | |attack4damage= |
+ | |attack4damage=2 |
− | |attack4effect= |
+ | |attack4effect={{EnemyEffect|stress|val=11}}<br/>{{EnemyEffect|stun|p=135}} |
|attack4self= |
|attack4self= |
||
|attack5name=Weakening Shard |
|attack5name=Weakening Shard |
||
|attack5type=Ranged |
|attack5type=Ranged |
||
− | |attack5req=1, |
+ | |attack5req=1,2,3,4 |
− | |attack5tar=1, |
+ | |attack5tar=1,2,3,4 |
|attack5acc=108.75 |
|attack5acc=108.75 |
||
|attack5crit=12 |
|attack5crit=12 |
||
− | |attack5damage= |
+ | |attack5damage=2 |
− | |attack5effect= |
+ | |attack5effect={{EnemyEffect|stress|val=11}}<br/>{{EnemyEffect|debuff|p=135|val=-20% <span style="color:#c99c45">Stun</span>, <span style="color:#bdc241">Blight</span>, <span style="color:#c41c1c">Bleed</span>, <span style="color:#c3630f">Debuff</span> Resist|dur=4}} |
|attack5self= |
|attack5self= |
||
|attack6name=Transfixing Shard |
|attack6name=Transfixing Shard |
||
|attack6type=Ranged |
|attack6type=Ranged |
||
− | |attack6req=1, |
+ | |attack6req=1,2,3,4 |
− | |attack6tar=1, |
+ | |attack6tar=1,2,3,4 |
|attack6acc=103.75 |
|attack6acc=103.75 |
||
|attack6crit=12 |
|attack6crit=12 |
||
− | |attack6damage= |
+ | |attack6damage=2 |
+ | |attack6effect={{EnemyEffect|stress|val=11}}<br/>{{EnemyEffect|debuff|p=135|val={{BuffEffect|stat|spd|val=-5}}, {{BuffEffect|stat|dmg|val=-25}}|dur=4}} |
||
− | |attack6effect=[[File:Tray_afflicted.png|20px]] [[Stress]] +11<br/> [[File:Poptext_debuff.png|20px]] 135% [[Debuff]]**: -5 SPD, -25% DMG |
||
|attack6self= |
|attack6self= |
||
− | |attack7name=Return to the Stars*** |
||
− | |attack7type=Ranged |
||
− | |attack7req=1, 2, 3, 4. |
||
− | |attack7tar=1+2+3+4 |
||
− | |attack7acc=208.75 |
||
− | |attack7crit=0 |
||
− | |attack7damage=0 |
||
− | |attack7effect=[[File:Tray_afflicted.png|20px]] 60% [[Stress]] +7 |
||
− | |attack7self=[[File:New_game_plus_save_icon.png|20px]] Summon 1 [[Crystalline Aberration]] <br/>Lose 7 HP<br/> Cure [[File:Poptext_poison.png|20px]] [[Blight]] and [[File:Poptext_bleed.png|20px]][[Bleed]]<br/> [[File:Poptext_buff.png|20px]] [[Buff]]: +80% PROT if HP below 45%, +6 SPD if HP below 45%, +40% DMG if HP below 45%, +15% CRIT if HP below 45% |
||
}} |
}} |
||
|-| |
|-| |
||
Line 222: | Line 220: | ||
{{monsterabilities |
{{monsterabilities |
||
|level=3 |
|level=3 |
||
− | |attack1name= |
+ | |attack1name=Return to the Stars |
− | |attack1type= |
+ | |attack1type=Ranged |
− | |attack1req=1, |
+ | |attack1req=1,2,3,4 |
− | |attack1tar=1 |
+ | |attack1tar=1+2+3+4 |
− | |attack1acc= |
+ | |attack1acc=220 |
− | |attack1crit= |
+ | |attack1crit=0 |
− | |attack1damage= |
+ | |attack1damage=0 |
+ | |attack1effect={{EnemyEffect|summon|val=1 [[Crystalline Aberration]]}}<br/>{{EnemyEffect|stress|p=60|val=7}} |
||
− | |attack1effect=[[File:Tray_afflicted.png|20px]] [[Stress]] +14<br/> [[File:Poptext_poison.png|20px]] 150% [[Blight]] 7<br/> [[File:Poptext_disease.png|20px]] 25% [[Disease]] Sky Taint |
||
− | |attack1self= |
+ | |attack1self={{EnemyEffect|dmg|val=9}}<br/>{{EnemyEffect|cure}} |
− | |attack2name= |
+ | |attack2name=Phase Gnaw |
− | |attack2type= |
+ | |attack2type=Melee |
− | |attack2req=1, |
+ | |attack2req=1,2,3,4 |
− | |attack2tar=1 |
+ | |attack2tar=1,2 |
− | |attack2acc= |
+ | |attack2acc=110 |
− | |attack2crit= |
+ | |attack2crit=9 |
− | |attack2damage= |
+ | |attack2damage=6-8<br><sup>Armor Piercing</sup> |
+ | |attack2effect={{EnemyEffect|stress|val=14}}<br/>{{EnemyEffect|blight|p=150|val=7}}<br/>{{EnemyEffect|disease|p=25|val=Sky Taint}} |
||
− | |attack2effect=[[File:Tray_afflicted.png|20px]] 60% [[Stress]] +7 |
||
+ | |attack2self= |
||
− | |attack2self=[[File:New_game_plus_save_icon.png|20px]] Summon 1 [[Crystalline Aberration]] <br/>Lose 9 HP<br/> Cure [[File:Poptext_poison.png|20px]] [[Blight]] and [[File:Poptext_bleed.png|20px]][[Bleed]] |
||
|attack3name=Vorpal Strike |
|attack3name=Vorpal Strike |
||
|attack3type=Melee |
|attack3type=Melee |
||
− | |attack3req=1, |
+ | |attack3req=1,2,3,4 |
− | |attack3tar=1, |
+ | |attack3tar=1,2,3,4 |
|attack3acc=115 |
|attack3acc=115 |
||
|attack3crit=12 |
|attack3crit=12 |
||
|attack3damage=11-16 |
|attack3damage=11-16 |
||
− | |attack3effect= |
+ | |attack3effect={{EnemyEffect|stress|val=9}} |
|attack3self= |
|attack3self= |
||
|attack4name=Paralysing Shard |
|attack4name=Paralysing Shard |
||
|attack4type=Ranged |
|attack4type=Ranged |
||
− | |attack4req=1, |
+ | |attack4req=1,2,3,4 |
− | |attack4tar=1, |
+ | |attack4tar=1,2,3,4 |
|attack4acc=115 |
|attack4acc=115 |
||
|attack4crit=14 |
|attack4crit=14 |
||
− | |attack4damage= |
+ | |attack4damage=2 |
− | |attack4effect= |
+ | |attack4effect={{EnemyEffect|stress|val=11}}<br/>{{EnemyEffect|stun|p=155}} |
|attack4self= |
|attack4self= |
||
|attack5name=Weakening Shard |
|attack5name=Weakening Shard |
||
|attack5type=Ranged |
|attack5type=Ranged |
||
− | |attack5req=1, |
+ | |attack5req=1,2,3,4 |
− | |attack5tar=1, |
+ | |attack5tar=1,2,3,4 |
|attack5acc=120 |
|attack5acc=120 |
||
|attack5crit=14 |
|attack5crit=14 |
||
− | |attack5damage= |
+ | |attack5damage=2 |
− | |attack5effect= |
+ | |attack5effect={{EnemyEffect|stress|val=11}}<br/>{{EnemyEffect|debuff|p=155|val=-20% <span style="color:#c99c45">Stun</span>, <span style="color:#bdc241">Blight</span>, <span style="color:#c41c1c">Bleed</span>, <span style="color:#c3630f">Debuff</span> Resist|dur=4}} |
|attack5self= |
|attack5self= |
||
|attack6name=Transfixing Shard |
|attack6name=Transfixing Shard |
||
|attack6type=Ranged |
|attack6type=Ranged |
||
− | |attack6req=1, |
+ | |attack6req=1,2,3,4 |
− | |attack6tar=1, |
+ | |attack6tar=1,2,3,4 |
|attack6acc=117.5 |
|attack6acc=117.5 |
||
|attack6crit=14 |
|attack6crit=14 |
||
− | |attack6damage= |
+ | |attack6damage=2 |
+ | |attack6effect={{EnemyEffect|stress|val=11}}<br/>{{EnemyEffect|debuff|p=155|val={{BuffEffect|stat|spd|val=-6}}, {{BuffEffect|stat|dmg|val=-25}}|dur=4}} |
||
− | |attack6effect=[[File:Tray_afflicted.png|20px]] [[Stress]] +11<br/> [[File:Poptext_debuff.png|20px]] 155% [[Debuff]]**: -6 SPD, -25% DMG |
||
|attack6self= |
|attack6self= |
||
− | |attack7name=Return to the Stars*** |
||
− | |attack7type=Ranged |
||
− | |attack7req=1, 2, 3, 4. |
||
− | |attack7tar=1+2+3+4 |
||
− | |attack7acc=220 |
||
− | |attack7crit=0 |
||
− | |attack7damage=0 |
||
− | |attack7effect=[[File:Tray_afflicted.png|20px]] 60% [[Stress]] +7 |
||
− | |attack7self=[[File:New_game_plus_save_icon.png|20px]] Summon 1 [[Crystalline Aberration]] <br/>Lose 9 HP<br/> Cure [[File:Poptext_poison.png|20px]] [[Blight]] and [[File:Poptext_bleed.png|20px]][[Bleed]]<br/> [[File:Poptext_buff.png|20px]] [[Buff]]: +80% PROT if HP below 45%, +6 SPD if HP below 45%, +40% DMG if HP below 45%, +15% CRIT if HP below 45% |
||
}} |
}} |
||
</tabber></div> |
</tabber></div> |
||
− | <nowiki>*</nowiki> <sub>Used automatically at the start of each round.</sub><br/> |
||
− | <nowiki>**</nowiki> <sub>Lasts 4 rounds.</sub><br/> |
||
− | <nowiki>***</nowiki> <sub>Used only at the first round.</sub> |
||
− | |||
− | == Trinkets == |
||
− | After killing the Thing From The Stars, in addition to shards and memories, there is a chance you might come across some of its exclusive [[Trinkets]], such as: |
||
− | |||
− | {{#lst:Trinkets|comtinketinfo }} |
||
− | {{#lst:Trinkets|thingeye }} |
||
− | {{#lst:Trinkets|thingfang }} |
||
− | {{#lst:Trinkets|thinghide }} |
||
− | {{#lst:Trinkets|prismaticheart }} |
||
⚫ | |||
− | |||
− | == Related Enemies == |
||
− | |||
− | '''Farmstead''' |
||
− | * [[Farmhand]] |
||
− | * [[Foreman]] |
||
− | * [[Scarecrow]] |
||
− | * [[Plow Horse]] |
||
− | * [[Crystalline Aberration]] |
||
− | * [[Sleeper's Herald]] |
||
− | * [[Sleeper's Dream]] |
||
− | |||
− | '''Bosses''' |
||
− | * [[Miller]] |
||
− | * [[Frozen Farmhand]] |
||
− | * [[Fracture]] |
||
− | * [[Focus Point]] |
||
− | * [[Unfinished Aberration]] |
||
− | * [[Finished Aberration]] |
||
− | * [[The Sleeper]] |
||
− | |||
== Gallery == |
== Gallery == |
||
<gallery> |
<gallery> |
||
− | File:The Thing.png| The Thing |
+ | File:The Thing.png| The Thing from the Stars using ''Return to the Stars'' |
− | File:Thing Bite.png| The Thing |
+ | File:Thing Bite.png| The Thing from the Stars using ''Phase Gnaw'' |
− | File:Thing Emit.png| The Thing |
+ | File:Thing Emit.png| The Thing from the Stars using ''Paralysing<!--I know it's mispelled. That's the attck's name--> Shard'', ''Transfixing Shard'', and ''Weakening Shard'' |
− | File:Thing Stab.png| The Thing |
+ | File:Thing Stab.png| The Thing from the Stars using ''Vorpal Strike'' |
− | File:Thing Defend.png| The Thing |
+ | File:Thing Defend.png| The Thing from the Stars defending |
− | File:Thing Dead.png| The Thing |
+ | File:Thing Dead.png| The Thing from the Stars' corpse |
</gallery> |
</gallery> |
||
== Trivia == |
== Trivia == |
||
+ | * It may be a reference to H.P. Lovecraft's "The Colour Out of Space." It can be seen to have incorporated the body parts of at least two small humans and a large farm animal, the same as were found in the farmstead well at the end of Lovecraft's story. |
||
− | * You can easily spot Thing on the map with scouting if you see two battles in a row |
||
+ | {{BossesNav}} |
||
− | * It is not proven but it seems to be that quirks obtained from killing the beast go in order. To explain if you don’t have (insert thing from the stars quirk here) then you’ll keep getting it [this needs proving] |
||
− | [[Category: |
+ | [[Category:Eldritch]][[Category:Color of Madness Enemies]] |
Revision as of 17:10, 12 July 2020
Thing from the Stars | ||||
---|---|---|---|---|
Enemy Type | Eldritch | |||
Size | Large (2) | |||
Actions per round | ||||
Stats | ||||
Variation | Thing from the Stars |
Thing from the Stars |
Thing from the Stars | |
HP | 106 | 148 | 191 | |
HP (Stygian/Bloodmoon) | 128 | 178 | 230 | |
Dodge | 5 | 13.75 | 25 | |
Protection | 0 | 0 | 0 | |
Speed | 2 | 3 | 4 | |
Stealth | None | None | None | |
Resistances | ||||
Stun | 85% | 105% | 125% | |
Blight | 40% | 60% | 80% | |
Bleed | 33% | 53% | 73% | |
Debuff | 40% | 60% | 80% | |
Move | 25% | 45% | 65% |
“ | A shard of alien malignity! | „ |
~ The Ancestor |
The Thing from the Stars is a large Eldritch miniboss from The Color of Madness DLC that can be found in whatever region it is patrolling for the week (this is visible on the map when embarking). It has a 50% chance to spawn in any of that region's dungeons (including bosses), and will appear as a fight in any hallway. It is a very powerful enemy, capable of inflicting massive stress damage, blight, and diseases all within a few rounds. As the Thing is attacked, its combat ability increases, granting incredible resistance to direct damage and even more offensive power.
Behavior
The Thing from the Stars has 2 actions per round, and an automatic action at the start of each round (but not when the battle starts) that triggers Return to the Stars, a skill that hits all party members with Stress damage. This attack also spawns a Crystalline Aberration, deals a small amount of damage to the Thing, and causes the target to lose their turn. This attack does not trigger bleed/blight damage on the Thing, but all other attacks do. If only one party member is present, they may be stun-locked permanently.
After using Return to the Stars at the start of the second round, the Thing receives a permanent buff for +80% PROT, +6 SPD, +40% DMG, and +13% CRIT when below 45% HP.
It can open the battle with any move, but Paralysing Shard, Weakening Shard, and Transfixing Shard all have a 1-turn cooldown, meaning it will never use them twice in one round.
The Thing has an unforgiving set of targeting biases, prioritizing heroes with the lowest stun resistance with Paralysing Shard and stressed heroes with Phase Gnaw.
Strategies
All of the Thing's attacks inflict significant stress damage, and with multiple actions per round, you are in far greater danger from Afflictions and accumulated stress than HP loss in this fight, especially in the first phase before its DMG buff is applied. In addition to causing massive stress, the Thing will regularly deliver powerful debuffs, stuns, and blight. Weakening Shard reduces all relevant resistances and Transfixing Shard reduces DMG and SPD.
The Thing has high accuracy on many of its attacks, with Return to the Stars being effectively undodgeable. Dodge-based strategies, such as utilizing an Antiquarian's Invigorating Vapours, or the Houndmaster's Guard Dog are likely to be ineffective. Similarly, Phase Gnaw, while it does much less damage than Vorpal Strike, is actually armor piercing, rendering any PROT buffs from skills like the Leper's Withstand useless.
For the first phase, focus primarily on mitigating and preparing for high stress, and bringing the Thing down to its 45% HP threshold. Its damage in this phase isn't much to be worried about aside from the possibility of a crit from Vorpal Strike.
Arguably the biggest problem of a battle with the Thing is the possibility of contracting Sky Taint, a disease that grants +20% Stress and -20% Blight and Bleed Resist that can be obtained from the attack Phase Gnaw. If a hero gets Sky Taint early, it will dramatically lower their defensive ability as they build up even greater levels of stress and deal with a large vulnerability to the powerful blight from Phase Gnaw.
For the Thing's second phase, both blight and bleed damage are highly effective, due to its low resistances—you'll usually trigger all your damage within 1-2 rounds at most, though ensure you have enough chance to bypass resistances on higher levels. Note, however, that the Thing uses Return to the Stars at the start of each round, which will clear all damage over time effects. In order to get the most out of bleeds and blights the characters will have to have enough speed (and luck) to act before both of the Thing's turns; no damage will be applied from the damage-over-time effects if they are applied after the Thing's second action, as Return to the Stars does not trigger them.
Outside of blight/bleed damage, the Grave Robber's Pick to the Face or the Shieldbreaker's Pierce will both completely ignore the Thing's 80% PROT, allowing those heroes to deal full damage. Consider bringing them along if the Thing is patrolling a particular region.
The Thing will summon a Crystalline Aberration every turn with Return to the Stars, so you'll need to deal with it in good time to prevent it from exploding—it has very low HP and no dodge, so using a dedicated hero, preferably with AoE damage, is recommended to keep it destroyed. Aberrations have no resistance to blight, but you only get one turn to kill them, so ensure you can stack enough damage to finish them if using a blight-based strategy; the Plague Doctor's Noxious Blast, the highest-damage blight in the game, is the best option, as it will kill the Aberration even on Champion level.
It is worth mentioning that upon creation of the Crystalline Aberration, the Thing will take a small amount of damage and have a chance at causing party-wide stress. It is possible to stall out the fight until the Thing kills itself by using Return to the Stars, but be wary, as stalling for too long may result in multiple heroes receiving Sky Taint and massive stress for your party.
Debuffs, particularly PROT debuffs, are not very effective, as they wear off too quickly for prolonged damage-dealing using them.
It is also worth noting that if the Thing is stunned after using all of its actions for the turn, it will not use Return to the Stars at the beginning of the next round, allowing bleed and blight to stay for another round. However, as the Thing has high base Stun Resist, this is difficult to do multiple times in a row.
Loot
After defeating the Thing from the Stars, you will receive 15, 20, or 25 Comet Shards alongside a randomized amount of gold. There is additionally a chance the Thing will drop one of its unique Trinkets. The exact chance is 1/7 (~14%) on Veteran missions, and 1/5 (20%) on Champion. There is an equal chance the Thing will drop a Memory on death instead, which is otherwise only obtainable by defeating The Sleeper. Neither will drop on Apprentice missions, but you will still get shards.
Prismatic Quirks
Heroes who survive the battle with the Thing from the Stars may receive one of several new quirks after the mission is over. These quirks are unique; they can only be on one hero in your whole roster. Only one hero will receive a quirk on a given mission, and gaining more requires defeating the Thing once again. They are automatically locked, and the Sanitarium will only offer the option to remove them. Removing Prismatic quirks allows them to be obtained again the next time the Thing is defeated. Facing the Thing as a boss on the Farmstead can also reward a member of your party with one of the quirks.
The following list is of the quirks in the order they can be obtained, and their effects:
Positive Quirks | |
---|---|
Prismatic Isolation | +25% Debuff Resist |
Prismatic Stability | +25% Move Resist |
Prismatic Solidity | +25% Stun Resist |
Prismatic Coagulation | +25% Bleed Resist |
Prismatic Purity | +25% Blight Resist |
Prismatic Calm | -30% Stress |
Prismatic Force | +15% DMG |
Prismatic Speed | +3 SPD |
Prismatic Precision | +4% CRIT |
Prismatic Eye | +8 ACC |
Husk Slayer | +10 ACC and +5% CRIT vs Husk |
Scythemaster | +15% DMG vs Husk |
Abilities
Apprentice Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance |
Damage | Effect (Target) |
Effect (Self) |
Notes |
Return to the Stars | Ranged | 1,2,3,4 | 1+2+3+4 | 202.5% | 0% | 0 | Summon 1 Crystalline Aberration |
Lose 5 HP Cure Blight/Bleed
|
|
Phase Gnaw | Melee | 1,2,3,4 | 1,2 | 92.5% | 2% | 3-5 Armor Piercing |
|||
Vorpal Strike | Melee | 1,2,3,4 | 1,2,3,4 | 97.5% | 10% | 6-9 | |||
Paralysing Shard | Ranged | 1,2,3,4 | 1,2,3,4 | 97.5% | 6% | 1 | |||
Weakening Shard | Ranged | 1,2,3,4 | 1,2,3,4 | 102.5% | 6% | 1 | |||
Transfixing Shard | Ranged | 1,2,3,4 | 1,2,3,4 | 97.5% | 6% | 1 |
Veteran Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance |
Damage | Effect (Target) |
Effect (Self) |
Notes |
Return to the Stars | Ranged | 1,2,3,4 | 1+2+3+4 | 208.75% | 0% | 0 | Summon 1 Crystalline Aberration |
Lose 7 HP Cure Blight/Bleed
|
|
Phase Gnaw | Melee | 1,2,3,4 | 1,2 | 98.75% | 6% | 5-6 Armor Piercing |
|||
Vorpal Strike | Melee | 1,2,3,4 | 1,2,3,4 | 103.75% | 11% | 9-12 | |||
Paralysing Shard | Ranged | 1,2,3,4 | 1,2,3,4 | 103.75% | 12% | 2 | |||
Weakening Shard | Ranged | 1,2,3,4 | 1,2,3,4 | 108.75% | 12% | 2 | |||
Transfixing Shard | Ranged | 1,2,3,4 | 1,2,3,4 | 103.75% | 12% | 2 |
Champion Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance |
Damage | Effect (Target) |
Effect (Self) |
Notes |
Return to the Stars | Ranged | 1,2,3,4 | 1+2+3+4 | 220% | 0% | 0 | Summon 1 Crystalline Aberration |
Lose 9 HP Cure Blight/Bleed
|
|
Phase Gnaw | Melee | 1,2,3,4 | 1,2 | 110% | 9% | 6-8 Armor Piercing |
|||
Vorpal Strike | Melee | 1,2,3,4 | 1,2,3,4 | 115% | 12% | 11-16 | |||
Paralysing Shard | Ranged | 1,2,3,4 | 1,2,3,4 | 115% | 14% | 2 | |||
Weakening Shard | Ranged | 1,2,3,4 | 1,2,3,4 | 120% | 14% | 2 | |||
Transfixing Shard | Ranged | 1,2,3,4 | 1,2,3,4 | 117.5% | 14% | 2 |
Gallery
Trivia
- It may be a reference to H.P. Lovecraft's "The Colour Out of Space." It can be seen to have incorporated the body parts of at least two small humans and a large farm animal, the same as were found in the farmstead well at the end of Lovecraft's story.
view | |||
---|---|---|---|
Regional | Necromancer Prophet Hag Brigand Pounder Swine Prince Flesh Siren Drowned Crew | ||
Roaming / Event | Shambler Collector Fanatic Thing from the Stars Shrieker Brigand Vvulf | ||
Boss Minions | Cauldron Brigand Matchman Shambler Wilbur Drowned Anchorman Shrieker's Nest Barrel O' Bombs | ||
Courtyard | Baron Viscount Countess Crocodilian Garden Guardian | ||
Farmstead | Miller Fracture Sleeper | ||
Darkest Dungeon |
|