Unclean Giant

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Unclean Giant
Unclean Giant.png
Enemy Type Human/Beast
Size Large
Actions per round Turnticker.png
Stats
Variation Blighted
Giant
Corrupted
Giant
HP 102 144
HP (Stygian/Bloodmoon) 123 173
Dodge 8.75% 22.5%
Protection 0% 0%
Speed 1 2
Tray stealth.png Stealth No No
Resistances
Poptext stun.png Stun 70% 95%
Poptext poison.png Blight 80% 105%
Poptext bleed.png Bleed 40% 65%
Poptext debuff.png Debuff 60% 85%
Poptext move.png Move 95% 120%


Those who breathe in the malignant spores are at risk of becoming a carrier for the terrible fungal infestation that has run amok within the Weald, either becoming a shambling Fungal Scratcher or an equally grotesque Fungal Artillery. A fortunate few are able to resist the infection, but not all of them are fully cured. And as the malignant spores are left to fester within their body, they feel an unexplained desire to return to the Weald; those who aren't treated quickly disappear back into it.

If they are ever found, they have become something far worse than a mere fungal zombie: less a human, than a beast and a mindless slave. Their bodies grow in size, their backs ripped open as the parasitic fungus grows out of it. Their minds become more animalistic and fall under the control of the Hag and her Coven of Witches that started it all.

Behavior[edit | edit source]

The Unclean Giant is a Human/Beast type that appears in the Weald, infested by the terrible fungus that has run amok within it.

Giants have no PROT, unlike other Large enemies. They instead rely upon their heavy resistances and massive HP pool to weather the Heroes' attacks. Their Treebranch Smackdown inflicts massive damage and knockback to a single target. Confusion Spores shuffles the entire party. Poison Spores blights a single target.

Giants should be prioritized after the lighter enemies have been dealt with, most notably Crones, as she increases the hit chance of the Giant's fairly inaccurate attacks of connecting by debuffing the party. Keeping him stunned while you deal with the other monsters is a good idea. The Occultist's Weakening Curse and the Man-at-Arms' Bolster are very helpful here, with the former reducing the damage of the giant's attack and the latter reducing the chances of getting hit.

COOLDOWNS: Both of his spore attacks have a 2 turn cooldown in between each use.

On Veteran Level dungeons, the giants will have a 3x probability of using his "Confusion Spores" on the first turn, compared to the other two skills with a 2x chance each. On any other turn, should the skill not be in cooldown, he will always use "Confusion Spores". This, however, changes on Champion dungeons, where the giants will have a greater chance to open with "Confusion Spores" (4x), but on subsequent turns, they will rarely use that skill (1x chance) while preferring to use his "Poison Spores" or the dreaded "Treebranch Smackdown" (here referred to as TS for short).

Finally, for both dungeon levels, if the target has very low health, the giant's "Poison Spores" is twice as likely to be used, in order to possibly ensure killing an ally who is on Death's Door through Blight damage.

Strategy[edit | edit source]

Although it is usually a wise idea to take care of the Crone first in order to avoid piling stress damage, if left unchecked, the Giant will wreak havoc among your party members by shuffling them and, in even greater measure, due to the massive burst damage of "Treebranch Smackdown".

Being the tank that he is with a large pool of HP, bursting him down is probably unlikely, at least in a single turn. For this reason and considering the relatively low Stun Resist, heroes equipped with Stun chance-increasing trinkets can prove to be a valuable asset to mitigate damage received.

Another good strategy is reducing his damage (via an Occultitst's "Weakening Curse" or Leper's "Intimidate"), thereby potentially sparing your heroes dozens of damage points, or his ACC (through "Solo" or "Flashpowder", or by stacking DODGE buffs through "Bolster", "Invirogating Vapours" or "Guard Dog"), since TS has a fairly low chance of hitting (this, however, is in part countered by the Crone's "Curse of Vulnerability", another reason for which prioritizing her should be on the top part of your list). Conversely, increasing your party's dodge chance can allow you to achieve the same end.

Be prepared for party shuffles and large amounts of damage. Furthermore, on Champion level dungeons, be especially wary of the giant chaining various TS.

Abilities[edit | edit source]

This enemy does not appear in Apprentice level dungeons.

Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Treebranch Smackdown Melee 1, 2, 3, 4. 1, 2. 83.75% 13% 13-26 Poptext move.png 120% Knockback 1 No Effect
Confusion Spores Ranged 1, 2, 3, 4. 1+2+3+4. 88.75% 11% 2 Poptext move.png 90% Shuffle Party
Poptext debuff.png 120% Debuff: -7 ACC
No Effect
Poison Spores Ranged 1, 2, 3, 4. 1, 2, 3, 4. 88.75% 6% 2 Poptext poison.png 120% Blight 3 No Effect

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Treebranch Smackdown Melee 1, 2, 3, 4. 1, 2. 97.5% 15% 20-40 Poptext move.png 140% Knockback 1 No Effect
Confusion Spores Ranged 1, 2, 3, 4. 1+2+3+4. 102.5% 12% 2 Poptext move.png 100% Shuffle Party
Poptext debuff.png 140% Debuff: -10 ACC
No Effect
Poison Spores Ranged 1, 2, 3, 4. 1, 2, 3, 4. 102.5% 7% 2 Poptext poison.png 140% Blight 4 No Effect

Related Enemies[edit | edit source]

Weald[edit | edit source]

Bosses[edit | edit source]

Trivia[edit | edit source]

  • This enemy's apprentice level variant and the game files refer to it as "Unclean Giant". However, this enemy does not spawn in levels below veteran, so it is never called that within the game.