|Actions per round|
Reaching the Boss[edit | edit source]
Equipment needed is typical for the Courtyard. Bring torches to clear mist and use on nests, shovels to clear blockages and dig up potted plants, food to sustain your party, bandages aplenty both for bleed and bone piles, and a stack of The Blood to feed your Vampiric party.
As always you will be facing massive amounts of Bloodsuckers, roaming beasts and undead and the Crimson Curse for every hero you bring will become a Vampire, if they aren't already.
Unlike the previous area which was more of a gauntlet with three separate areas, this quest takes the form of a maze with a single, long winding route twisting and turning with many other side paths looping in back on themselves, and often disorienting the unwary or careless.
To begin with, move to the right to the first room. Once there, head straight up and keep following the path up through the many combat encounters as it curves to the right.
Continue moving forwards, not deviating from this path until you find the blue key. At this point, you techically have two options. heading back the way you came to unlock the blue gate is something the cautions might try, but in truth the massive stress build makes it unwise. The safest route (oddly enough) is to push onwards to the right, then heading down at the threeway junction.
Continue to head downwards until the path branches to the right and left. Going right is a waste of time without the yellow key, as you will need it to progress, so head left.
Moving left keep to the bottom, heading down whenever possible to eventually discover the yellow key. Once this is done, head back the way you came until you are back at the three way junction, this time heading right. This time keep heading up past the yellow gate and to another three way junction with paths heading to the right and left. Head right keeping to the left hand wall until you find the red key, once this is done, go back the way you came heading up whenever possible, to open the red key.
The room immediately after the red lock contains the Viscount.
A map of the area can be found here.
Fighting The Viscount[edit | edit source]
The fight consists of the Viscount himself plus three bodies which occupy the other ranks.
The Viscount as his first action will always eat one of the bodies, healing, buffing, and/or debuffing himself. Eating the biggest body will use 2 of his actions, and has a 3-turn cooldown, while eating the smallest body will use 1 of his actions.
Because of this, the player should focus on killing the bodies first, so that the Viscount, unable to buff himself, will be weaker. However, with 3 actions, high damage potential and a riposte ability, the boss can quickly bring the heroes to low health while they are still killing the bodies. In this case, Vestal can be a good choice to manage the Viscount's damage.
Another strategy can be to burst the Viscount down and try to kill him quickly, doing more damage to him than he heals. Using high-damage heroes, such as Hellion, Leper, Abomination or Jester with Finale, especially buffed by Plague Doctor's Emboldening Vapours, can end the fight in a matter of 1-2 rounds, given the boss' low health and lack of protection.
When the Viscount eats any of the bodies that have bleed or blight, it will transfer onto the Viscount, making killing two of the bodies and injecting the last with lots of bleed and blight damage another viable, though risky way of killing him.
With 3 attacks per turn and most attack targeting multiple positions, bleed and stress will be the biggest problem. Increase bleed resistance through trinkets and holy water. Bring heroes that can stress heal.
One viable Riposte party for Bloodmoon Viscount is Vestal / Man at Arms / Highwayman / Highwayman. You should camp before the boss fight. Man at arm's Weapons Practice and Tactics are essential. After the fight starts, Highwayman should develop Riposte by killing the bodies and then use Tracking Shot. While Man at Arms uses Bolster, Retribution and then Guard Vestal. Vestal should mainly focus on healing and thus healing trinkets are recommended. In this way, your damage is mainly from your own Riposte without triggering the boss's and by the time you clear all 3 bodies, the boss is almost dead.
Abilities[edit | edit source]
|Miserly Morsel||Support||1, 2, 3, 4||1, 2, 3, 4 (allies).||Cure Blight and Bleed|
Gain Blight and/or Bleed equal to inflicted rate on the Emaciated Body
|Square Meal||Support||1, 2, 3, 4||1, 2, 3, 4 (allies).||Cure Blight and Bleed|
Gain Blight and/or Bleed equal to inflicted rate on the Body
Buff: +25 DODGE, +20 ACC, +6 SPD
|Ravenous Feast||Support||1, 2, 3, 4||1, 2, 3, 4 (allies).||Cure Blight and Bleed|
Gain Blight and/or Bleed equal to inflicted rate on the Bloodstuffed Body
Buff: +50% DMG
Debuff: -25 DODGE, -20 ACC, -4 SPD
Consumes 2 extra turns
|Hungry Eyes||Ranged||1, 2, 3, 4||1, 2, 3, 4, 40% +2 Targets||97.5%||5%||3-5||95% Stress +15|| Riposte: -15% DMG, +2% CRIT|
Buff: +20 ACC
|Riposte attack||Melee||1, 2, 3, 4||1, 2, 3, 4||102.5%||7%||6-15||90% Stress +5|
|Refined Pairing||Melee||1, 2, 3, 4||1, 2, 3, 4, 60% +1 Target||97.5%||17%||6-15|| 140% Bleed 3
90% Stress +8
|Served Rare||Melee||1, 2, 3, 4||1, 2||102.5%||3%||7-13|| Push 3
90% Stress +10
Bloodbags[edit | edit source]
Bloodbags are fleshy cocoon-like sacks that hang from the ceiling of the Viscount’s Banquet Hall, and within them are the still living and half-eaten "guests" that were invited by the Viscount to join him for dinner.
Related Enemies[edit | edit source]
All Areas[edit | edit source]
The Courtyard[edit | edit source]
Bosses[edit | edit source]
Gallery[edit | edit source]
Trivia[edit | edit source]
- In contrast to the Emaciated Body and Body, which appear to be normal humans, the Bloodstuffed Body appears to be one of the Viscount's fellow Bloodsuckers (an Esquire, judging by the wig and general placement of the limbs along with his shoes).
- The Viscount is voiced by Youtuber/Streamer BaerTaffy.