Wolves at the Door
Wolves at the Door is a unique Mission triggered by the Town Event "Brigand Incursion." It tasks the player with stopping a group of brigands from destroying the Hamlet by killing the brigand leader Vvulf.
Finding the Event[edit | edit source]
Wolves at the Door is a rare town event and has a few conditions must be met before it will appear:
- It will not occur before Week 40.
- You must have at least 4 LV5 heroes.
- The base chance is about 12% (if there is a town event) and will increase by 3% every time a town event takes place, excluding this one.
- The event will not appear again for at least 4 weeks after it appears.
Be warned that if you skip Wolves at the Door, Vvulf will destroy three of your building upgrades. If you fail the quest, you do not lose town upgrades, but the quest is treated like that of the Darkest Dungeon, thus abandoning the quest will randomly kill one of your heroes.
The Mission[edit | edit source]
Like the Darkest Dungeon quests, Wolves at the Door has a static map and the mission will always be the same. Also, bring all the shovels available.
There are seven rooms in this mission. When you begin, you are given a choice to go up/left or up/right. Either room you pick, you will get a choice of going to the side or continuing up. If you go up, you will find Vvulf, while the left path leads to treasure. There is a treasure room in the center too, only accessible through the boss room. It's very likely to find ancestral trinkets in said treasure locations, which makes this errand pretty worth it. It is recommended to go back for the left treasure room after you defeat Vvulf. The map will reveal its shape continuously, just like in the Darkest Dungeon itself. No scouting will be possible.
Note: There is a chance that you will get a map when you open the Tent on the one of the first paths. The whole map will be scouted in this case.
Tactics[edit | edit source]
An easy way to bypass the event is to send a team of useless recruits fresh off the stagecoach into the quest and immediately abandon it. Doing this allows you to avoid the potential loss of a high-level hero and keep your building upgrades. If you only send in a single hero and promptly retreat, that hero will not die. Take note that this town event will occur repeatedly until you kill Vvulf.
The potent damage of Vvulf's bombs (>40) is very effectively mitigated through use of the Man-at-Arms' Defender, allowing him to tank the bombs for your entire team while taking only single digit damage.
An Occultist's Weakening Curse, a Leper's Intimidate, and similar debuffs can also be used to decrease Vvulf's damage. However, his two actions per turn means that debuffs tend not to stick around, and if you are in a position where a hero has the leisure to continually apply debuffs to Vvulf instead of healing teammates, killing/stunning the brigand mobs, or dealing damage to him, the fight is probably already won.
Assuming that Vvulf's damage has been made trivial with the above tactics, your main concern should be the Brigand Raiders, as they will be the main source of damage. It is usually best to kill, stun, or otherwise disable one Raider per turn, take the hit from the other one, and focus your other actions on damaging Vvulf. Bring plenty of bandages.
The Barrel O' Bombs can be destroyed, which will remove the bomb from your heroes' feet. However, its Riposte will likely wear your heroes down too much for this to be worthwhile, and it does respawn immediately on Vvulf's turn, which makes this more of a stall than a solution.
As with all higher-level dungeons, your heroes will need accuracy boosts to consistently land hits, especially since enemies in this dungeon tend to have high dodge — Sun/Moon Rings are optimal. Bleeds and blights are also good at shredding through Vvulf's health, as they proc on both his actions.
Bonus damage to humans through quirks, trinkets, or skills will benefit you against every enemy in this dungeon except for the Gnashers and the Barrel O' Bombs.
Remember that like any other boss, this fight is a race. Do not spend any more actions than necessary on healing or stalling, because the damage and stress will eventually catch up to your heroes.
One viable party composition is Plague Doctor / Vestal / Flagellant / Man-at-Arms.
Enemies[edit | edit source]
Unlike other areas of the game, the town event has a unique listing of creatures and will only have these enemies during the mission. Additionally, there are enemies from several variants, so you will run into both Brigand Cutthroats and Brigand Outlaws together (the apprentice and veteran variants respectively).
Here is the list of the enemies that appear in "Wolves at the Door;"
|Enemies found during Wolves at the Door|
|Enemy||Monster||HP||DODGE||PROT||SPD||Type||Stun Resist||Blight Resist||Bleed Resist||Debuff Resist||Move Resist||Abilities|
"Slice and Dice"
"Slice and Dice"
"Slice and Dice"
|Brigand Fusilier||12||7.5||0%||6||HUMAN||25%||20%||20%||15%||25%||"Blanket Fire"|
|Outlaw Fusilier||19||18||0%||7||HUMAN||45%||40%||40%||35%||45%||"Blanket Fire"|
|Brigand Hunter||25||31||0%||8||HUMAN||73%||68%||68%||63%||73%||"Blanket Fire"|
|Infamous Bloodletter||72||23||0%||3||HUMAN||95%||65%||65%||65%||120%||"Point Blank Shot"|
|Rabid Gnasher||10||15||0%||8||BEAST||10%||60%||20%||10%||10%||"Rabid Rush"|
|Harrying Gnasher||21||38||0%||10||BEAST||55%||105%||65%||55%||55%||"Rabid Rush"|
|Brigand Vvulf||200||25||0%||4||HUMAN||100%||75%||75%||60%||300%||"Bombs Away"|
|Barrel O' Bombs||25||0||0%||0||CARPENTRY||200%||200%||200%||200%||200%||None, but always has Riposte active.|