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Darkest Dungeon Wiki
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21 December 2015 patch
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21 December 2015 patch
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=== Gameplay Adjustments === *Afflictions: if trying to heal, move or buff an afflicted hero and they resist, this will no longer consume the originating hero's turn. That hero can try to do another action. (e.g. You try to heal your paranoid Crusader with a Vestal. If the Crusader refuses, you still get to use the Vestal to do something else that turn.) *Increased ACC of many hero skills, with particular emphasis to make status skills (debuffs, stuns, etc.) more accurate overall. This shifts more burden onto resist rolls for those skills. *Highwayman - Tracking Shot now procs the buff even on a miss *Sanitarium - increased chance of curing all diseases at once during a disease treatment *Monsters - some veteran and champion HP increases to partially account for overall increased hero accuracy *Monsters - review of resistances (bleed, blight, stun, move, debuff), mostly resulting in reductions *Monsters - some speed tweaks to emphasize roles *Monsters - dodge tweaks (some up, some down) to still reflect intent of dodgy monsters, given increased hero accuracy *Madman - reduced stress output at apprentice level so he isn't quite so bad of a new party landmine *Fungal Bloat - reduced dmg, crit, and marked target dmg (he was a bit too over-damaging, contributing to high Weald death rates)
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