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{{quote|A little hope, however desperate, is never without worth.|The [[Narrator]]}} {{BuildingHeaderBox | name = Abbey | description = The [[Abbey]] is one of the [[Locations]] in the [[Town]] where you allow your [[Characters|Heroes]] to relieve [[Stress Bar|Stress]].<br> The Abbey offers 3 different upgrades. Upgrading the Abbey increases the types of stress treatments and their effectiveness.<br> Each visit comes with a 37.5% chance of a side effect, which can be either positive or negative.<br> Positive and negative non-quirks (ie. hope, blood loss and bloodletting) will remain with the characters until they are taken on a quest. | text1 = NPC Image | text2 = Upgrade Progression | image1 = [[File:Abbey.png|300x400px]] | image2 = [[File:Abbey progression.png|500x800px]] }} ==Abbey Upgrades== {{Stress Relief Infobox | building =Abbey | upgrade1 =Cloister | upgrade2 =Transept | upgrade3 =Penance<Br>Chamber | image1 =Abbey.meditation.icon | image2 =Abbey.prayer.icon | image3 =Abbey.flagellation.icon | heirloom =Bust | Hcost1 = 4 | Hcost2 = 8 | Hcost3 = 11 | Hcost4 = 15 | Hcost5 = 19 | Hcost6 = 23 | Ccost1 = <br>5 | Ccost2 = <br>10 | Ccost3 = <br>14 | Ccost4 = <br>19 | Ccost5 = <br>24 | Ccost6 = <br>29 | positive1 = *3.75% - ...has used meditation to achieve resistance to the forces of the material world. New Quirk: '''<span class="positive">Balanced</span>''' <br /> *3.75% - ...has found meditation to be a perfect fit. New Quirk: '''<span class="positive">Meditator</span>''' <br /> | negative1 = *7.5% - ...has achieved enlightenment. New Quirk: '''<span class="negative">Enlightened</span>''' <br /> *7.5% - ...could not achieve a meditative state and has become frustrated. New Quirk: '''<span class="negative">Unquiet Mind</span>''' *5.6% - ...has gone on a personal vision quest to achieve enlightenment. ''(goes missing for 1 week)''<br /> *1.9% - ...has gone on a personal vision quest to achieve enlightenment. ''(goes missing for 2 weeks)''<br /> *3.75% - ...has achieved constant calm. New Quirk: '''<span class="negative">Calm</span>'''<br /> *3.75% - ...has achieved a state of emptiness and refuses to stop meditating. ''(stays in Cloister for another week)''<br /> | positive2 = *6.8% - ...is filled with hope ''(-20% Stress)'' after communing with a Higher Power. *3.4% - ...has impressed the Abbot with piety and was given a trinket as a gift! '''(Trinket name)''' | negative2 = *6.8% - ...while praying, saw a glimpse of Greater Beings controlling destiny. New Quirk: '''<span class="negative">God Fearing</span>''' <br /> *6.8% - ...observed ...unsavory... activities and refused to take part in organized prayer again. New Quirk: '''<span class="negative">Witness</span>''' <br /> *6.8% - ...has been inspired with holy worship and wishes to remain in Prayer. ''(stays in Transept for another week)'' <br /> *3.4% - ...lost 1000 [[gold]] after becoming overcome with emotion and donating generously. <br /> *2.6% - ...has left in search of a holy vision. ''(goes missing for 1 week)''<br /> *0.9% - ...has left in search of a holy vision. ''(goes missing for 2 weeks)'' | positive3 = *9.4% - ...became more strong and powerful ''(+20% DMG)'' after overcoming the challenges of the flesh. | negative3 = *9.4% - ...has become one with pain and refuses to stop flagellating yet. ''(stays in Penance Hall for another week)'' <br /> *4.7% - ...in a moment of pain and struggle, has lost faith. New Quirk: '''<span class="negative">Faithless</span>''' <br /> *4.7% - ...has become addicted to the rush of pain. New Quirk: '''<span class="negative">Flagellant</span>''' <br /> *4.7% - ...'s bloodletting was a bit too effective. ''(-25% Bleed Resist)'' <br /> *3.5% - ...has left on a quest of personal hardship and pain. ''(goes missing for 1 week)''<br /> *1.1% - ...has left on a quest of personal hardship and pain. ''(goes missing for 2 weeks)'' }} == Price & Benefit == The different options in the Abbey offer different levels of Stress healing; greater relief comes with a greater price tag. Both the amount of Stress healed and the cost can be improved via upgrades. Note that the higher Level a hero is (Veteran, Champion), the higher the base costs for treating them. {{Stress Cost Infobox | building1 =Cloister | building2 =Transept | building3 =Penance Hall }} == Treatment Quirks == There are certain [[Quirks]] a hero can receive that affect the way they relieve stress in town. Most either prevent them from an activity or force them into a certain one. The only exception to this is Meditator, which improves stress relief in the Cloister. {| class="wikitable" ! colspan="5" class="tabletitle" style="text-align:center" | '''Treatment Quirks |- | rowspan=2 | '''Cloister | class="accent1tablecell" style="text-align: left;"|<span class="positive">'''Meditator'''</span> | style="text-align: left;" colspan=3|Improves stress recovery for Meditating at Abbey and while camping. |- | class="accent1tablecell" | <span class="negative">'''Enlightened'''</span> | In Town, will only Meditate for stress relief. | class="accent1tablecell" | <span class="negative">'''Unquiet Mind'''</span> | In town, will not meditate in the Cloister for stress relief. |- | '''Transept | class="accent1tablecell" | <span class="negative">'''God Fearing'''</span> | In Town, will only Pray for stress relief. | class="accent1tablecell" | <span class="negative">'''Witness'''</span> | After seeing troubling behavior, will not take part in Prayer activity in town. |- | '''Penance Hall | class="accent1tablecell" | <span class="negative">'''Flagellant'''</span> | In Town, will only Flagellate for stress relief | class="accent1tablecell" | <span class="negative">'''Faithless'''</span> | Will not Pray or Flagellate for stress relief. |} == Town Event == The Abbey has 7 [[Town Events]] related to it. {| class="wikitable" |class="tabletitle"|'''Event Image''' |class="tabletitle"|'''Event Name''' |class="tabletitle" style="width:400px;"|'''Description''' |class="tabletitle"|'''Effect''' |- {{#lst:Town Events|abbey}} {{#lst:Town Events|relief1}} {{#lst:Town Events|relief2}} {{#lst:Town Events|bad}} |} == Spreading the Curse == If you have the [[Crimson Court DLC]] added, and you put a hero afflicted with the [[Crimson Curse]] in the Abbey, they could infect another hero being treated there. == Achievements == {| class="wikitable sortable" style="text-align: left" cellpadding="10" width="55%" !colspan="3" class="tabletitle" style="font-size:10pt;font-weight:bold;width:800px" | <big>Achievements associated with the Abbey </big> |- !class="accent1tableheader" style="width:20px"| Image !class="accent1tableheader" style="width:250px"| Name !class="accent1tableheader" |Description |- |[[File:Achievement48.jpg]] |'''''A rumination, a prayer, and a confession... ''''' |Treat a hero in the Abbey |- |[[File:Achievement57.jpg]] |'''''The abbey my Ancestor once knew... ''''' |Fully upgrade the Abbey |- |[[File:Achievement50.jpg]] |'''''Restored to its former glory... ''''' |Fully upgrade the Town |} {{HamletNav}} [[Category: Hamlet]] [[Category: Stress relief]]
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