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Bounty Hunter
BountyHunter
Base Stats
Resolve 1 2 3 4 5
MAX HP 25 30 35 40 45
DODGE 5 10 15 20 25
PROT 0% 0% 0% 0% 0%
SPD 5 5 6 6 7
ACC MOD +0 +0 +0 +0 +0
CRIT 5% 5.5% 6% 6.5% 7%
DMG 5-10 6-12 7-13 7-15 8-16
Resistances
Poptext stun Stun 40% Poptext move Move 40%
Poptext poison Blight 30% Poptext bleed Bleed 30%
Poptext disease Disease 20% Poptext debuff Debuff 30%
Deathsdoor Death Blow 67% Tray trap disarm Trap 40%
Other information
Movement 2 forwards, 2 backwards.
Crit Buff Bonus -
Religious No
Provisions None



The Bounty Hunter is one of the playable Character Classes in Darkest Dungeon.

Class Description

Sinister and precise, the Bounty Hunter specializes in targeting a single foe to deliver its head for the reward. He has found that simply striking before thinking is an ineffective way to kill, so he has taught himself many ways to take advantage of his foe's vulnerabilities.

If they wear armor, he can find the weak points in it. If they are reeling from a hit, he'll make a surprise attack to strike it down. Even the enemies who think they're safe behind their frontlines will find that the Bounty Hunter's grappling hook can pull them in or slice them up. And if all else fails, he can drop flash grenades or sucker punch enemies to disorient them. No matter the situation, this calculating killer will have an answer for it.

 *snort*

Combat Skills

A brutally efficient single-target executioner and crowd control specialist. For the Bounty Hunter, planning is key - mark targets for bonus damage or look for opportunities to capitalize on a stunned foe. He can also wreak havoc on an enemy party's order using his grappling hook, flashbangs and powerful uppercut.

~ Guild

Collect Bounty
Ability Collect Bounty Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotYellow dotYellow dotYellow dot
Red dotRed dotGrey dotGrey dot
+0% 85 5% +90% DMG vs Marked+
+15% DMG vs Human
Further levels
Level 2 +0% 90 6% +90% DMG vs Marked+
+20% DMG vs Human
Level 3 +0% 95 6% +90% DMG vs Marked+
+25% DMG vs Human
Level 4 +0% 100 6% +90% DMG vs Marked+
+30% DMG vs Human
Level 5 +0% 105 7% +90% DMG vs Marked+
+35% DMG vs Human
Sound
None

Mark for Death
Mark for Death Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dotYellow dotYellow dotYellow dot
Red dotRed dotRed dotRed dot
-100% 100 No Mark Target

-10% PROT (100% base)

Further levels
Level 2 -100% 105 No Mark Target

-12.5% PROT (110% base)

Level 3 -100% 110 No Mark Target

-15% PROT (120% base)

Level 4 -100% 115 No Mark Target

-17.5% PROT (130% base)

Level 5 -100% 120 No Mark Target

-20% PROT (140% base)

Sound
None

Come Hither
Come Hither Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dotYellow dotYellow dotYellow dot
Grey dotGrey dotRed dotRed dot
-67% 90 0% Pull 2 (100% base)
Further levels
Level 2 -67% 95 0% Pull 2 (110% base)
Level 3 -67% 100 1% Pull 2 (120% base)
Level 4 -67% 105 2% Pull 2 (130% base)
Level 5 -67% 110 2% Pull 2 (140% base)
Sound
None

Uppercut
Uppercut Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotGrey dotYellow dotYellow dot
Red dotRed dotGrey dotGrey dot
-67% 85 0% Knockback 2 (100% base)

Stun (125% base)

Further levels
Level 2 -67% 90 0% Knockback 2 (110% base)

Stun (135% base)

Level 3 -67% 95 1% Knockback 2 (120% base)

Stun (144% base)

Level 4 -67% 100 2% Knockback 2 (130% base)

Stun (154% base)

Level 5 -67% 105 2% Knockback 2 (140% base)

Stun (164% base)

Sound
None

Flashbang
Ability Flashbang Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dotYellow dotYellow dotGrey dot
Red dotRed dotRed dotRed dot
-100% 95 No Stun (125% base)

Shuffle Single

Further levels
Level 2 -100% 100 No Stun (135% base)

Shuffle Single

Level 3 -100% 105 No Stun (144% base)

Shuffle Single

Level 4 -100% 110 No Stun (154% base)

Shuffle Single

Level 5 -100% 115 No Stun (164% base)

Shuffle Single

Sound
None

Finish Him
Ability Finish Him Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotYellow dotYellow dotYellow dot
Red dotRed dotRed dotGrey dot
+0% 85 2% +25% DMG vs Stunned+
Further levels
Level 2 +0% 90 2% +33% DMG vs Stunned+
Level 3 +0% 95 3% +40% DMG vs Stunned+
Level 4 +0% 100 4% +50% DMG vs Stunned+
Level 5 +0% 105 4% +60% DMG vs Stunned+
Sound
None

Caltrops
Caltrops Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dotYellow dotYellow dotGrey dot
Grey dotGrey dotRed dotRed dot
-90% 90 10% Bleed (100% base)
2 pts/rd for 3 rds
-8 ACC
-4 SPD
Further levels
Level 2 -90% 95 11% Bleed (110% base)
2 pts/rd for 3 rds
-9 ACC
-5 SPD
Level 3 -90% 100 11% Bleed (120% base)
3 pts/rd for 3 rds
-10 ACC
-6 SPD
Level 4 -90% 105 12% Bleed (130% base)
3 pts/rd for 3 rds
-11 ACC
-7 SPD
Level 5 -90% 110 12% Bleed (140% base)
4 pts/rd for 3 rds
-12 ACC
-8 SPD
Sound
None

Camping Skills

At camp, like in combat, the Bounty Hunter is all about preparedness. He can take time to study his notes, bettering his odds against typical foes or even specifically 'big game'. Scouting ahead can increase a party's knowledge of lurking threats, while tracking increases the party's chance of maintaining the element of surprise.

~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

During camp the Bounty Hunter is able to buff his accuracy and crit chance or increase his damage against Large enemies. He can also increase scouting chance and reduce the chance of the party being surprised.

This Is How We Do It
Ability This is how we do it
Time Cost Target Description
3 Self +10 ACC on self (4 combats.)

+5% CRIT on self (4 combats.)

Bark "Even towering beasts can be killed with a well-placed blow."
Tracking
Ability Tracking
Time Cost Target Description
2 Self -15% chance for the party to be surprised (4 combats.)

+10% chance for the enemies to be surprised (4 combats.)

Bark "There is no trail I cannot follow."
Planned Takedown
Ability Planned Takedown
Time Cost Target Description
4 Self +25% DMG against size 2 enemies on self (4 combats.)

+15 ACC against size 2 enemies on self (4 combats.)

Bark "The bigger they are, the harder they fall."
Scout Ahead
Ability Scout Ahead
Time Cost Target Description
3 Self +35% scouting chance (4 combats.)
Bark "I will survey our surroundings during the night."

Encourage
Ability encourage
Time Cost Target Description
2 One Companion -15 Stress
Bark "You fight well enough. So quit your moaning."
"Keep your head down. That's how you survive."
"Hold your weapon lower. Loosen your grip. ... There."
Wound Care
Ability wound care
Time Cost Target Description
2 One Companion Heal 15% HP
Removes Bleeding
Removes Blight
Bark "Here. Put on this bandage."
"Barely a scratch. Get up."
"You rolled the dice, friend, but you'll live."
Pep Talk
Ability pep talk
Time Cost Target Description
2 One Companion -15% Stress (4 Battles)
Bark "We seem... capable enough."
"We'll survive. This I know."
"The odds seem to be in our favour."


Equipment

The Bounty Hunter favors a hand-axe and grappling hook, a pairing that allows him to ensnare and execute his quarry with professional efficiency. His tough leather and scale armor grants decent protection, without sacrificing mobility.

~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Axe
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0bh (1) Abandoned Axe Eqp weapon 0bh (2) Refurbished Axe Eqp weapon 0bh (3) Fine Axe Eqp weapon 0bh (4) Professional's Axe Eqp weapon 0bh (5) The Widowmaker
DMG base: 5-10 DMG base: 6-12 DMG base: 7-13 DMG base: 7-15 DMG base: 8-16
CRT base: 5.0% CRT base: 5.5% CRT base: 6.0% CRT base: 6.5% CRT base: 7.0%
SPD base: 5 SPD base: 5 SPD base: 6 SPD base: 6 SPD base: 7
Rigid Leather
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0bh Rigid Leathers Eqp armour 1bh Buckled Leathers Eqp armour 2bh Reinforced Leathers Eqp armour 3bh Scale and Leathers Eqp armour 4bh Death's Head
DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25
HP base: 25 HP base: 30 HP base: 35 HP base: 40 HP base: 45


Each Hero has trinkets unique to them that only they can equip. The Bounty Hunter has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his trinkets are either beast talons or helmets. The Crimson Court DLC adds a bag full of teeth and a list of people he is/was seeking revenge on.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-agile talon
Agility Talon Common Bounty Hunter
  • +1 SPD
  • +4 DODGE


Inv trinket-unmovable helmet
Unmovable Helmet Common Bounty Hunter
  • +30% Move Resist
  • +20% Move Skill Chance


Inv trinket-campers helmet
Camper's Helmet Uncommon Bounty Hunter
  • +20% Stress Heal Received while Camping
  • +10% Scouting Chance


Inv trinket-hunters talon
Hunter's Talons Rare Bounty Hunter Warrens
  • +6% CRIT
  • +10 ACC
  • +50% Food Consumed
Increases maximum food eaten at camp by 1, as compared to 2 with +100% Food Consumed.


Inv trinket-wounding helmet
Wounding Helmet Very Rare Bounty Hunter
  • +25% DMG Melee Skills
  • -25% Move Skill Chance
  • -20% Stun Skill Chance



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket SetExclusive to The Shieldbreaker DLC, however, is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set bh crime lords molars Crime Lords' MolarsThe Crimson Court DLC Bounty Hunter
  • +20% DMG vs Marked
  • +20% DMG vs Stunned
  • +20% DMG vs Bleeding
  • -10 DODGE
  • +5% CRIT vs Marked
  • +5% CRIT vs Stunned
  • +5% CRIT vs Bleeding
"They. Will. Pay."
Inv trinket-cc set bh vow of revenge Vengeful Kill ListThe Crimson Court DLC
  • +50% Move Skill Chance
  • +35% Bleed Skill Chance
  • +15 ACC Ranged Skills

District Bonus

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

The gold cost of most Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
House of the Yellow Hand
District Yellow Hand
Bounty Hunter, Grave Robber, and Highwayman receive:
  • +4% CRIT
  • +5% Scouting Chance
Currency.gold.large icon
5000 (1000)
Currency.portrait.icon
100
Currency.blueprint.icon
1

Customization

As for every hero, the Bounty Hunter has four different colour palettes to choose from: white, grey, blue and green.

Barks

I've come to collect!
~ Bounty Hunter on striking a critical hit.
I know just where you're weakest!
~ Bounty Hunter on striking a critical hit.
Keep your head down. That's how you survive.
~ Bounty Hunter on using Pep Talk.
Even towering beasts can be killed with a well-placed blow.
~ Bounty Hunter on using the self-only This Is How We Do It.
There is no trail I cannot follow
~ Bounty Hunter on using the self-only Tracking.
I will survey our surroundings during the night.
~ Bounty Hunter on using the scouting skill Scout Ahead.
I'll go first.
~ Bounty Hunter on turning Courageous.
MMMRRRRAAAAAAA!
~ Bounty Hunter on becoming Powerful.
RAAAAAAAAH!
~ Bounty Hunter on buffing party's damage thanks to being Powerful.
Everything bleeds. You watch.
~ Bounty Hunter on becoming Focused.
Separator

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner
...hm.
~ The Bounty Hunter on being executed by the Heart of Darkness.
Separator

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner

Trivia

  • Three of his skills (Finish Him, Come Hither & Uppercut) are references to the Mortal Kombat series.
  • The predetermined name of the Bounty Hunter is Tardif, a reference to programmer of Red Hook named Pierre Tardif.
  • From the Bounty Hunter's Crimson Court item set (most notably the Vengeful Kill List) it can be inferred that the Bounty Hunter may also fight for revenge, not just money.

Image Gallery

BountyHunterConcept

Early sketches of the Bounty Hunter concept.


view
Heroes Abomination MiniScrollpip Antiquarian MiniScrollpip Arbalest MiniScrollpip Bounty Hunter MiniScrollpip Crusader MiniScrollpip Grave Robber MiniScrollpip Hellion MiniScrollpip Highwayman MiniScrollpip Houndmaster MiniScrollpip Jester MiniScrollpip Leper MiniScrollpip Man-at-Arms MiniScrollpip Occultist MiniScrollpip Plague Doctor MiniScrollpip Vestal
DLC FlagellantThe Crimson Court DLC MiniScrollpip ShieldbreakerExclusive to The Shieldbreaker DLC MiniScrollpip Musketeer Exclusive to The Musketeer DLC
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