Brigand Vvulf | |
---|---|
Enemy Class | Human |
Size | Average |
Actions per round | |
Stats | |
HP | 160 |
HP (Stygian/Bloodmoon) | 192 |
Dodge | 20% (25% NG+) |
Protection | 0% |
Speed | 4 |
Stealth | No |
Resistances | |
Stun | 100% |
Blight | 75% |
Bleed | 75% |
Debuff | 60% |
Move | 300% |
“ | Flames on the horizon, sulfur in the air. The wolves are at the door.
|
„ |
~ The Ancestor. |
Vvulf is the leader of the Brigands who plague the land surrounding the Hamlet, and has long been planning an invasion of the town itself. He is a dangerous and versatile foe, and can easily stand toe-to-toe with your hardest warriors. Armed with his Tower Shield and a barrel full of bombs he is able to deal massive damage and guard his men from any attacks your heroes try to dish out. As the Brigands' leader, he can also call in reinforcements at any time, and his voice has such a commanding presence that it strikes fear and doubt into the bravest of hearts. When he and his Brigands decide to invade the Hamlet, prepare for war!
Wolves at the Door
Brigand Vvulf is a human event boss that's only available during the mission "Wolves at the Door" that is unlocked by the Town Event "Brigand Incursion." In order to unlock this event, a few conditions must be met;
- "Wolves at the Door" will not occur before Week 40.
- You must have at least 4 LV5 heroes.
- The base chance is 12% and will increase by 3% every time a town event takes place.
Be warned that if you skip Wolves at the Door, Vvulf will destroy three of your building upgrades. If you fail the quest, you do not lose town upgrades.
Behavior
If the Barrel O' Bombs is out, he will start every round with "Bombs Away," placing a bomb on a rank like the Prophet's Calamitous Prognostication. At the end of the round, he will use "Time's Up!" which detonates the bomb, dealing heavy damage to the hero on the same rank. Both of these skills are automatic and don't use up his turns.
Destroying the Barrel at any point prior to "Time's Up!" will automatically cancel active bombs, i.e., they will do no damage, making the removal of the Barrel a priority every turn, similar to the Matchmen in the Brigand Pounder boss fight. However, the Barrel O' Bombs also has a persistent Riposte effect, meaning it will automatically counter-attack any non-lethal damage it takes.
Vvulf can subsequently re-summon the Barrel using the ability "Get Them!" if it has been destroyed. Vvulf will use this ability every turn that there is no active Barrel O' Bombs. "Get Them!" will also summon Brigand Cutthroat class enemies, and has a chance of stunning one hero.
His other skills are "Tower Shield," a skill that guards one of his allies and has a high chance of summoning another Brigand Raider, and "Warcry" which causes stress damage on one or two heroes.
Strategy
The Vvulf is not like a regular boss. Firstly, be aware that abandoning the quest for Vvulf will result in a party member dying, unlike most boss fights. This means you shouldn't come after Vvulf unless you're confident of success. If unprepared, it may be better to just allow him to damage your hamlet, as opposed to risking heroes in the quest. Alternatively, you could send a lone hero in to die, which will cancel the quest without allowing Vvulf to harm your town. Secondly, since he is on a short quest, there is no option to use camping skills. Finally, the dungeon is static, never changing, unlike most quest dungeons in the game. His room is thus always predictable. While the dungeon is small, it has numerous fights before you can reach the boss. There's also 2 side wings which can contain ancestor trinkets, but means enduring more fights. It may be best to go for these after the fight, if the party is still battle worthy.
The biggest danger of Vvulf is actually the quest itself. By the time you reach him, you're bound to be worn out, and there's no camping skills to help. Carry max bandages to remove the constant bleeds which brigands will apply in this dungeon, and be prepared for the stress as well. Since bleeds work fine here, bringing the Jester or Houndmaster is not a bad choice.
Vvulf only occupies 1 slot, has 2 turns per round, and is equally vulnerable to bleeds or blights. He does have a fair amount of dodge, but no prot for when strikes do connect. He's prone to moving throughout the fight, but will usually be at slots 2 or 3. He also has a barrel of bombs with a permanent riposte. Due to the riposte, it might be more ideal to leave it alone, as opposed to destroying it. He'll also quickly replace it anyway.
This fight is very similar to the Prophet. He will drop a bomb on one of your party's slots, then at the end of his turn, set it off. However, it'll only ever be 1 slot, making it easier to counter. Simply bring the Man At Arms and guard whoever has the bomb. Destroying the barrel of bombs will cancel the bomb on your party (somehow), but Vvulf will just summon a new one, then promptly throw a new bomb. If you want to try destroying the barrel, only use hard hitting attacks because each one will trigger a riposte.
Vvulf himself does little, relying on his bombs and minions to do most of the work. He also likes to guard his own minions, which just works in your favor as it makes him an easier target. If he's in slot 3 for example, the Leper can still hit him simply by targeting a minion with guard. His guard also doesn't apply any buffs to himself, and thus can be ignored.
While most heroes are effective against Vvulf, consider the Bounty Hunter due to him and bandits all being human targets. The Leper can buff his own prot and is thus good if he gets a bomb dropped on him. The Shieldbreaker can protect herself with block if targeted. The Grave Robber/Plague Doctor/Hellion can help with the numerous bleed effects applied. The Jester/Houndmaster can help with stress. The most helpful class is the Man At Arms to counter bombs. By spamming guard, he can more or less render the bombs worthless and trivialize the fight.
Trophy
After completing the quest, Vvulf will drop his tassle as a Trophy.
Vvulf's Tassle |
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Abilities
Darkest Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance |
Damage | Effect (Target) |
Effect (Self) |
Notes |
Bombs Away | Ranged | 1, 2, 3, 4. | 1, 2, 3, 4. | 112.5% | 0% | 0 | Rank Mark* | No Effect | |
Time's Up! | Ranged | 1, 2, 3, 4. | 1, 2, 3, 4, 100% +1 Target.** | 222.5% | 10% | 23-45 | Clear Rank Mark* | No Effect | |
Get Them!*** | Melee | 1, 2, 3. | 1, 2, 3, 4. | 112.5% | 10% | 2-5 | 140% Stun Summon 1 Barrel O' Bombs Summon 1 Brigand Raider 33% Summon 2nd Brigand Raider |
No Effect | |
Tower Shield | Support | 1, 2, 3. | 1, 2, 3, 4 (allies). | Guard Ally 75% Summon 1 Brigand Raider |
No Effect | ||||
Warcry | Ranged | 1, 2, 3. | 1, 2, 3, 4, 100% +1 Target. | 112.5% | 0% | 0 | Stress +8 | No Effect |
* Rank Marked marks the target's rank when the ability lands, not the targeted Hero.
** Time's Up! can only be cast on heroes occupying a Marked Rank. Heroes in Ranks that are not marked will not be affected, even if it says 100% +1 extra target. However as Bombs Away is only able to create 1 marked rank, the ability to target additional ranks is redundant.
*** There is a 1 Barrel limit. Also summoning will occur whether the ability lands or not.
Related Enemies
All Areas
Bosses
Trivia
- V 2.16.0.20 made a new change to this quest. Vvulf now appears only once if you kill him, instead of respawning many times.