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Revision as of 20:01, 20 December 2018

Loading screen of the Courtyard
Soaked and sinking, these stone terraces and sprawling gardens are the site of long forgotten revelry...and well remembered regret.

~ The Narrator on entering a expedition in the Courtyard


At the far edge of the Hamlet, near the marshes of the Moor, stands a crumbling wall and rusted iron gate. Beyond those rusted gates was once home to upper echelons of society, but they all disappeared under mysterious circumstances many years ago, leaving the Ancestor as the sole ruler of the Realm. Over the decades their lavish mansions and surrounding gardens have become flooded and merged with the nearby swamp, creating a damp, miasmic maze where the air is heavy with the scent of blood. Many have tried to unravel this mystery, but the gates stay locked to all as if some foul enchantment prevents anyone from entering.

For many years there has been silence as the entirety of the Estate slowly succumb to the corruption. But when the Heir arrived at Hamlet, something began to stir in the Courtyard, hungry for blood and vengeance.


Behavior

The Courtyard is a new location added in the Crimson Court DLC. The former lavish gardens of the estate, now sinking into a swampy mire and infested with supernatural insects.

The Courtyard is unique as the Torchlight here is always at Bloodlight. This means there is a permanent +Stress and -Bleed Resistance debuff. However, torches aren't useless here, because when used, they will boost your accuracy for the duration of one battle. Torches can also be used to destroy the Throbbing Cocoon curio for a large stress reduction.

After completing the first mission in the Courtyard, the vampiric insect infestation will begin to spread to the surrounding locations, enabling Bloodsuckers to appear. Every run a player does in a dungeon makes the infestation level higher, increasing the amount of Bloodsuckers present in the dungeon. The Gatekeeper now appears in the 4 main locations and drops invitations to continue expeditions against the Courtyard bosses. At High Infestations, Egg Sac curios also appear in other dungeons containing a fight and/or an invitation. The Fanatic has a chance to stalk a party with a Crimson Cursed hero after his Town event triggers.

Courtyard Strategy

The Courtyard is similar to the unique dungeons encountered before, such as the Darkest Dungeon and the Vvulf Dungeon. As you progress through the Courtyard, more and more will be revealed through preset scouting, and if you do not know where you are going it is easy to become lost looking for the way forward.

Don't be fooled by the early appearance of the Courtyard, sending in weak heroes is a quick path to a shallow grave. Your heroes must be as high-leveled as possible, as the quests are extremely long at over fifty or even a hundred rooms with many branching paths, locked doors requiring special keys hidden within the Courtyard, and no camping unless you smash wine crates with a shovel to loot firewood.

Because of the extreme prevalence of Bloodsucker type enemies, be prepared for any party member that goes inside to become Vampires, if they aren't already. Bringing large amounts of The Blood is therefore a necessity, not only for Curios, but to feed your vampiric heroes. While The Blood may be dropped by Bloodsuckers, it is not enough to sustain for the long term, although abuse of Curios such as Throbbing Coccons can force combat with Bloodsuckers. Also note that non-human wandering enemies may also be found within the Courtyard, and will not drop The Blood.

Another threat the party faces is constant stress. Your heroes will gain stress at a rate of 1 point per square, and considering the obscenely long hallways that can reach 20 squares, rapid stress gain is a serious concern. Add that to the constant stress damage dealt by many Bloodsuckers, and stress can quickly build out of control, something that can be catastrophic when facing the minibosses, or the bosses proper, inside the Courtyard.

Despite all of this, it is possible to return to the Courtyard at any time, as the game automatically saves progress should you decide to retreat. Simply return later with a fresh party, and the game will return you to exactly where you last left off. Unfortunately, the game counts this as a defeat, with appropriate stress gains, and one week will advance, meaning that you must be prepared for the Hamlet to be exactly as you left it should you retreat early.

The lighting is considered above 75% for the purpose of Sun trinkets and quirks, hence, it's a good idea to bring hero with trinkets/quirks depending of high light, like warrior of light/photomania quirks for example, and Sun ring/Sun cloak/solar crown/etc trinkets.

Provisions

  • Holy Water can be used on fountains for stress relief and to boost resist against the Crimson Curse.
  • Torches are not necessary to provide light, but they will boost your accuracy for the duration of one battle when used, and can also be used on Throbbing Cocoons and Thronging Hives to reduce stress with the former and gain large amount of treasure for the latter. They are also required to clear a special obstacle called Shifting Mist.
  • Bandages are necessary, because most of bloodsuckers cause bleeding, and also can be used to clean a Pile of Strange Bones.
  • The Blood can be given to hooded beggars. You will also almost certainly need it for infected heroes.
  • Shovel on the ancient caged skeleton to uncover riches and to gain loot from bloodflowers. Can also be used to smash the crate of wine to gain firewood. Useful for extending the expedition through camping.
  • Medicinal Herbs on food trays to gain a large amount of food.

Party Composition

The Bloodsucker type-enemies that infest the Courtyard are vulnerable to Bleed and resistant to Blight. Many also have strong defenses against stun, while others are weak against stun (especially Sycophant and Chevalier). Note that if a Bloodsucker is able to wound a party member with the attack "The Thirst", they will mutate into a second form with a different moveset. Kills need to be quick, as they will quickly heal themself with "the thirst" (and they tend to use it only when they lose some HP).

Because of the length of dungeon runs you want your teams to be "self-sufficient", in terms of health healing and especially stress healing.

Thus, Jester, Houndmaster and Flagellant are good choices to bring, as they can deal huge bleed damage and lower stress. For example, the Flagellant could move the party's stress onto himself with "endure" while the Jester is also removing stress from the Flagellant with "inspiring tune". This strategy is enough to hold an entire Courtyard quest.

It is risky to bring an Occultist as your main healer as the Bloodlight will make the bleed chance from Wyrd Reconstruction greater (-10%).

Notes

Several Bloodsucker enemies can afflict your party with the Crimson Curse, an affliction unlike any typical disease. It cannot be cured through conventional means, and can cause erratic behaviour among your party.

Things to watch out for

  • Crocodilian - A ferociously powerful monster with a lot of health that moves in and out of cover during battle. First encountered in the first Courtyard mission, then later on as a miniboss in later missions, a low-level party can be in trouble when facing this creature. Vulnerable to stun, but on Champion difficulty clears Bleed and Blight with its Submerge ability.
  • Trap - Courtyard traps either inflict a high amount of damage or spawn enemies.
  • A Secret Door can spawn inside this area. Within it, you can find a randomly generated leveled hero who can be rescued by clicking on them. Upon returning to the Hamlet, the hero will be avaliable at the Stage Coach.

List of Courtyard Monsters

Crimson Court DLC Enemies found within all dungeons
Enemy Monster HP DODGE PROT SPD Type Resistances Abilities
Supplicant
The Crimson Court
Supplicant 12 0 20% 1 BLOODSUCKER

Poptext stun Stun - 150%
Poptext poison Blight - 50%
Poptext bleed Bleed - 15%
Poptext debuff Debuff - 40%
Poptext move Move - 25%

"Gather The Blood"Disease: Crimson Curse
"Predigestion"Blight 2Debuff: -25 Bleed Resist

Sycophant
The Crimson Court
Sycophant 12 10 0 10 BLOODSUCKER

Poptext stun Stun - 15%
Poptext poison Blight - 80%
Poptext bleed Bleed - 15%
Poptext debuff Debuff - 40%
Poptext move Move - 5%

Thirsty Form
"Maddening Whine"Stress +9
"The Thirst"Disease: Crimson CurseTransform to Full FormStress +8+20 Stun Skill ChanceHeal 4
Full Form
"Deafening Whine"StunStress +4
"Bombing Run"Bleed 2
"The ThirstDisease: Crimson CurseStress +12Heal 4

Gatekeeper
The Crimson Court
Castellan 10 16 0 9 BLOODSUCKER

Poptext stun Stun - 40%
Poptext poison Blight - 40%
Poptext bleed Bleed - 15%
Poptext debuff Debuff - 30%
Poptext move Move - 10%

"Enraging Slight"Stress +9Pull 2Mark Target
"Elusive Exit"Horror 4Summon Sycophants

Chevalier
The Crimson Court
Chevalier 21 9 30% 0 BLOODSUCKER

Poptext stun Stun - 20%
Poptext poison Blight - 50%
Poptext bleed Bleed - 20%
Poptext debuff Debuff - 30%
Poptext move Move - 250%

"Buried Blast"Poptext stunDebuff: -30 DODGE
"Subterranean Skewer"Bleed 2Debuff: -25% Bleed resist

The Fanatic
The Crimson Court
Fanatic 99 3 15% 7 HUMAN

Poptext stun Stun - 45%
Poptext poison Blight - 80%
Poptext bleed Bleed - 45%
Poptext debuff Debuff - 35%
Poptext move Move - 55%

"Sentence Rendered"Stress +15
"Righteous Condemnation"70% Stress +5Buff self: +25% PROT
"Holy Stake"Bleed 4Debuff: -3 SPD
"Brand the Tainted"Mark TargetHorror 4
"Strike the Heretic"StunPull 2Stress +15
"Fury of the Righteous"70% Stress +7

Enemies found within the Courtyard from the base game
Enemy Monster HP DODGE PROT SPD Type Resistances Abilities
Webber Webber 7 15% 0% 5 BEAST

Poptext stun Stun - 25%
Poptext poison Blight - 20%
Poptext bleed Bleed - 20%
Poptext debuff Debuff - 10%
Poptext move Move - 10%

"Web"StunMarkDebuff: Blight Resist -15%
"Bite"Blight 1+100% DMG vs Mark

Spitter Spitter 7 15% 0% 4 BEAST

Poptext stun Stun - 25%
Poptext poison Blight - 20%
Poptext bleed Bleed - 20%
Poptext debuff Debuff - 10%
Poptext move Move - 10%

"Spit"+100% DMG vs MarkBlight 1Debuff: ACC -5
"Bite"Blight 1+100% DMG vs Mark

Ghoul Ghoul 42 13.75% 40% 6 UNHOLY

Poptext stun Stun - 70%
Poptext poison Blight - 40%
Poptext bleed Bleed - 40%
Poptext debuff Debuff - 40%
Poptext move Move - 82%

"Rend"Bleed 3Debuff: Stress +15%
"Skull Toss"Stress +15Stun
"Howl"Horror 3Torch -10Disease: The Worries

Maggot Maggot 6 0% 0% 3 BEAST

Poptext stun Stun - 100%
Poptext poison Blight - 40%
Poptext bleed Bleed - 40%
Poptext debuff Debuff - 60%
Poptext move Move - 0%

"Grave Nibble"Stress +5StunDisease: Any

Carrion Eater Carrion Eater 9 0% 0% 4 BEAST

Poptext stun Stun - 50%
Poptext poison Blight - 100%
Poptext bleed Bleed - 60%
Poptext debuff Debuff - 40%
Poptext move Move - 50%

"Munch"Blight 1+100% DMG vs Mark

Large Carrion Eater Carrion Big 48 8.75% 0% 2 BEAST

Poptext stun Stun - 70%
Poptext poison Blight - 120%
Poptext bleed Bleed - 80%
Poptext debuff Debuff - 60%
Poptext move Move - 95%

"Weaken Prey"Debuff: -10 ACC, -25% DMGMarkDebuff: -15% DMG
"Tentacle Devour"+100% DMG vs MarkDebuff: -5% CRT


Curios


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Curios found within the Courtyard
Curio & type Description Cleansing Without cleansing
Bloodflowers
Bloodflowers
Scrounging; Knowledge.
"The soil is soaked through with half-clotted blood which seemingly feeds these vital blooms."
The Blood
The Blood. "The flowers surge with growth! But the blood invites no other occurence."
Holy Water
Holy Water. "The wilting gives off a noxious odour!"
Shovel
Shovel. "Digging reveals loot!"
Nothing.curio tracker
Nothing
Stress.curio tracker
Stress +15
Currency.portrait.icon
Gems/Heirlooms x2 66.7% OR Any Loot x1 33.3%
Stress.curio tracker
38.5% Stress +15. "The blossoms reek of death, pestilence and unfathomable nightmares!"
Ability Scout Ahead
23.1% Scouting. "A map is nestled between the thorns and blossoms!"
Loot.curio tracker
15.3% Any Loot x2 + 16.7% The Blood. "The potting soil reveals its treasure!"
Poptext disease
5.1% Disease: Tetanus. "Thorns hook into the flesh, a cloying sap seeps into the hero's blood!"
Poptext disease
2.5% Random Disease.
Nothing.curio tracker
15.3% Nothing. "Apparently these ghoulish flowers are harmless."
Damned Fountain
Damned Fountain
Drink; Fountain; CCrave; Unholy; Haunted.
"A bubbling fountain spews crimson ichor from some damnable source."
Holy Water
Holy Water. "The purified liquid offers a surprising boon!"
Torch
Torch. "Burning the blood stings the nostrils and turns the stomach."
Heal stress.curio tracker
Stress Heal 30
Stress.curio tracker
Stress +5
Poptext bleed
60% Bleed. "The hero's scars weep open when bathed in the crimson fluid!"
Poptext disease
20% Disease: Crimson Curse. "This bloody artifact invites ailment!"
Loot.curio tracker
20% Any Loot x2 + 16.7% Bleed. "Treasure lies in the gore-filled basin!"


Disturbing Diversion
Disturbing Diversion
Unholy; Haunted; Scrounging; Torture; Reflective.
"Mouldering evidence of a society's depravity."
Shovel
Shovel. "What sadist put treasure in its skull?"
Currency.portrait.icon
Heirlooms x3
Stress.curio tracker
40% Stress +25. "You picture debauched and bloody games...
Quirk pos.curio tracker
15% Random Positive Quirk. "Suppressed desires awaken!"
Quirk neg.curio tracker
15% Random Negative Quirk. "Suppressed desires awaken!"
Loot.curio tracker
10% Any Loot x2 + 16.7% The Blood x2. "Wagers long forgotten."
Nothing.curio tracker
20% Nothing. "The remains yield nothing."
Forgotten Delicacies
Forgotten Delicacies
Body; Food; Haunted; Unholy; CCrave.
"An anachronistic mixture of both rotted and fresh victuals adorn the cart."
Medicinal Herbs
Medicinal Herbs. "Precise use of herbs purifies the tainted remains."
Loot.curio tracker
Food x2 + Gold/Supplies x1
Loot.curio tracker
20% Gold/Supplies x4 + Supplies x1 + 25% The Blood. "There are valuables scattered about the repast."
Quirk neg.curio tracker
20% Negative Quirk: Stress Eater. "What a peculiar flavour..."
Poptext poison
20% Blight. "It is tainted!"
Poptext disease
13.3% Disease: Crimson Curse. "There is nothing but rot inside the seemingly fresh morsels!"
Poptext disease
6.7% Random Disease. "There is nothing but rot inside the seemingly fresh morsels!"
Nothing.curio tracker
20% Nothing. "There remains nothing worthy of your time."
Hooded Shrew
Hooded Shrew
Haunted; Unholy.
"A mysterious figure, not fully human, not fully insect, kneels here on the ground."
The Blood
The Blood. "Blood for treasure!"
Loot.curio tracker
Trinket x2
Stress.curio tracker
42.8% Stress +15. "The urchin's arcane mutterings stir deep terror within!"
Loot.curio tracker
28.5% Any Loot x1. "The shrew seems oblivious to the hero's pilfering."
Poptext disease
7.6% Random Disease. "The shrew's filthy grasp is like iron and its nails rake the hero!"
Nothing.curio tracker
14.2% Nothing. "The supplicant does not seem to notice the hero."


Wizened Shrew
Wizened Shrew
Haunted; Unholy.
"This appears to be an elderly but shunned member of this damned court."
The Blood
The Blood. "From a hidden fold, the shrew offers up a rare treasure!"
Loot.curio tracker
Trinket x3
Poptext disease
7.6% Random Disease. "The shrew's filthy grasp is like iron and its nails rake the hero!"
Ability Scout Ahead
50% Scouting. "A greasy vellum is proffered to the hero."
Nothing.curio tracker
33.3% "The being mutters an incantation..." and nothing happens. "The shrew performs a strange ritual, but the results seem positive!"
Nothing.curio tracker
25% Nothing. "The supplicant is incoherent and penniless. Harmless."


Pile of Strange Bones
Pile of Strange Bones
Unholy; Scrounging; Haunted; Knowledge.
"A heap of peculiar bones and dusty sinew litters the floor."

(This curio can only appear along corridors.)

Bandage
Bandage. "These bones hold riches!"
Bandage
Bandage. "These bones hold riches!"
The Blood
The Blood. "These bones hold riches!"
Loot.curio tracker
Any Loot x1 (50%)
The Blood
The Blood 16.7% (50%)
Summon.curio tracker
Summon a Supplicant, Sycophant, & Esquire.
Poptext bleed
50% Bleed. "An insectoid mandible pierces the hero's skin!"
Loot.curio tracker
20% Any Loot x2 + 16.7% The Blood. "Baubles and other items of value are found in the grisly remains!"
Poptext disease
10% Disease: Crimson Curse. "Your blood is tainted with a strange infection!"
Nothing.curio tracker
20% Nothing. "These remains hold no danger nor anything of value either."


Throbbing Coccoons
Throbbing Coccoons
Knowledge; Scrounging; CCrave.
"Shifting and bulging organisms hide behind translucent walls."
Torch
Torch. "Sweet relief as the eggs turn to ash."
Heal stress.curio tracker
Stress Heal 30 (Courtyard only)
Summon.curio tracker
75% Summon a Supplicant, Sycophant & Esquire. "Gestating creatures burst forth from the eggs!"
Loot.curio tracker
12.5% Any Loot x3 + 16.7% The Blood. "Valuables found beneath the eggs!"
Nothing.curio tracker
12.5% Nothing. "Disgusting viscera... and not much else."


Thronging Hive
Thronging Hive
Knowledge; Scrounging; CCrave.
"The hive is twisted and unnatural - the work of cursed vermin."
Torch
Torch. "The vermin sizzle and pop as the hive burns to ash."
Loot.curio tracker
Any Loot x3 + 16.7% Blood
Loot.curio tracker
75% Any Loot x2 + 20% Blood. "The hive holds valuables!"
Poptext bleed
25% Bleed. "The hive's inhabitants sting and bite the hero's exposed flesh!"



Wine Crate
Wine Crate
Drink; CCrave; Treasure.
"You can see that some of the bottles are still intact."
Antivenom
Antivenom. "A pleasant vintage!"
Shovel
Shovel. "Smashing the bottles reveals treasure!"
Heal stress.curio tracker
Stress Heal 30
Firewood
Firewood
Loot.curio tracker
41.7% "The Blood (33.3%) x2 + Any Loot x1 + Gold/Supplies x4. "There is loot in the broken glass!"
Quirk neg.curio tracker
16.7% Negative Quirk: Tippler. "A sip uncorks a disturbing new habit!"
Poptext disease
16.7% Disease: Crimson Curse. "What terrible fortune!"
Ability Scout Ahead
8.3% Scouting. "You find a map in an empty bottle!"
Poptext bleed
8.3% Bleed. "Take more care sorting through broken glass!"
Nothing.curio tracker
8.3% Nothing. "Nothing but broken glass and wood splinters."


Dungeon Maps

  • First quest [map]
  • Second quest [map]
  • Third quest [map]
  • Fourth quest [map]

Trivia

  • The Courtyard is the first new location added through DLC.


view
Hub Hamlet
Dungeons Old Road MiniScrollpip Ruins MiniScrollpip Warrens MiniScrollpip Weald MiniScrollpip Cove MiniScrollpip Darkest Dungeon
DLC Locations CourtyardThe Crimson Court DLC MiniScrollpip FarmsteadExclusive to The Color of Madness DLC MiniScrollpip Butcher's Circus