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== Types of expedition == Each of the [[locations]] outside the Hamlet will have a number of different types of missions to accomplish, with various [[Dungeon Map|dungeon sizes]], objectives, and [[difficulty level]]s. Greater mission length and difficulty make expeditions harder, but also increase the rewards for completion. Each mission's objective, difficulty, and size are generated randomly, with size and especially difficulty being weighted depending on the [[heroes]] of the current roster. Regardless of the composition of the roster, there will always be at least one apprentice level mission possible, in case the player wants to recruit new heroes from the [[Stage Coach]]. === Expedition length === There are three different possible lengths for any mission: * [[File:Quest short.png|50px]] '''Short''': consisting of a handful of rooms, are the least risky, but also the less rewarding at all difficulties. Higher difficulties make for slightly bigger dungeons. * [[File:Quest medium.png|50px]] '''Medium''': featuring a larger dungeon with different branches, making bigger supplies of [[food]] and [[torch]]es necessary for the survival of heroes. When facing medium sized missions, one unit of [[Firewood]] will be provided to allow for one [[camp]] during the expedition, giving a chance of respite from combat stress and damage and possibly to better prepare for further encounters with [[camping skills]]. [[Boss]] missions are always of medium length. * [[File:Quest long.png|50px]] '''Long''': especially at higher difficulties, long expeditions will feature much larger dungeons, with extreme branching and a big number of dead ends. Bountiful amounts of food and torches are essential and those, together with the two units of Firewood provided, prevent the party from gathering much [[loot]] at the start of the quest. Careful planning for exploration and camping, as well as good [[stress]] control, are mandatory to make long expeditions successful. Mission length acts as a sort of multiplier for the [[difficulty level]], making hard expeditions even harder with longer quests; short quests, however, do not allow any instance of camping, potentially making unfortunate encounters and events more punishing since no camping skill can be used to mitigate the negative consequences. === Difficulty === There are three different levels of difficulty an expedition can have, each corresponding to a certain hero [[Resolve level]]. [[Heroes]] that are two or more levels above the expedition level will refuse to take part in it. Heroes of any level below the expedition can participate, but low level heroes will suffer severe [[stress]] damage from partaking in it and will obviously be at a general disadvantage with the dangers thereof, and will [[Bark|protest]] to the player to warn them. Entering a dungeon will give each hero 20 stress damage for each level above his own. * [[File:Quest cleanse 1.png|42px]] '''Apprentice''': corresponds to Resolve level 1 and is the least challenging difficulty, with [[enemies|monsters]] being weaker and [[Dungeon Map|dungeons]] being smaller. Apprentice missions are colored <span style="color:green">green</span>. * [[File:Quest cleanse 3.png|42px]] '''Veteran''': corresponds to Resolve level 3 and presents a bigger challenge; dungeons get bigger, posing for a larger consumption of supplies, enemies get stronger, and a broader variety of monsters are introduced, with some of them possibly being champion monsters, harder to slay and control; additionally, many monster attacks gain the chance to apply [[status effects]]. Veteran missions are colored <span style="color:orange">orange</span>. * [[File:Quest cleanse 5.png|42px]] '''Champion''': corresponds to Resolve level 5 and is the most challenging difficulty: dungeons can be very long and intricate (especially on long expeditions), monsters are of the most dangerous variety, and the chance of encountering bigger monsters is a significant threat. Enemy attacks on this difficulty are more accurate and dangerous overall. Champion missions are colored <span style="color:red">red</span>. A higher difficulty grants more challenge, but also more valuable rewards for money, [[heirlooms]] and [[trinkets]] rewarded, with [[loot]] found during the expedition becoming more plentiful and valuable also. === Mission objectives === Every dungeon has various tasks to take care of, each with different objectives in order to consider the expedition successful. It is never necessary to explore a dungeon completely: it can be left as soon as the objective is complete. Possible missions for each expedition include: * [[File:Quest cleanse 1.png|42px]] '''Cleanse''': requiring the party to win every fight encounter in dungeon rooms. Battles along corridors do not count, and can thus be circumvented if [[scouting|scouted]] in advance and alternative paths are available. These missions allow the party to hold an empty [[inventory]] (except for [[provisions]]) and consequently do not constitute a problem for the gathering of [[loot]]. Despite this, it is probable for the heroes to suffer much damage, hence a good party composition and food supply are recommended. * [[File:Quest explore 1.png|42px]] '''Explore''': the requirement of scout missions is to set foot in 90% of the dungeon rooms; this means that regardless of the dungeon size, at least one room can be foregone, with larger dungeons having a proportionally higher amount of rooms that can be avoided in case of dangerous paths. Despite being the least dangerous in theory, explore missions have larger risks if a numerous amount of battles are generated throughout corridors and rooms. Moreover, since most of the dungeon will have to be explored, the party is guaranteed to consume a high number of [[food|foodstuffs]] and [[torch]]es. Despite the risks, it is possible to abandon dangerous battles, especially when in dead ends and circumventable passages, without compromising the mission. It is worth noting that leaving a room by abandoning a fight will still count the room as explored. * [[File:Quest gather 1.png|42px]] '''Gather''': gather missions will require the party to collect [[quest item]]s from special [[curio]]s distributed around the dungeon. The risks of these missions depend on the position of the items, with larger dungeons requiring more items to gather. Especially in smaller dungeons, gather quests can end up being very easy if the quest items are generated closely to each other and the player follows the right route. Due to the items being placed in the inventory, these missions don't allow the party to gather as much loot as others; as such, leaving a gather quest will prove more economically punishing if it cannot be successfully completed. * [[File:Quest activate 1.png|42px]] '''Activate''': these missions require the party to activate various special curios along the dungeon, consuming special quest items provided with the rest of the provisions at the start of the expedition. These quests constitute a similar amount of risk as gather missions, but, because the quest items are provided at the start, they allow for more plentiful loot toward the end of the quest as the items get consumed, while leaving limited room for additional items at the start. * [[File:Quest boss 1.png|42px]] '''Boss''': these special expeditions have only one simple objective: to slay the [[boss]] of the dungeon. The dungeons of boss quests are always of medium size and their difficulty is not generated randomly: by defeating all the varieties of all bosses of a dungeon, their next versions of higher difficulty will be unlocked. In order to find and undertake a boss quest, it is first necessary to accomplish enough successful expeditions in the same [[locations|location]] to clear the path to the boss. * [[File:Quest darkest.png|42px]] '''Darkest Dungeon/Brigand Incursion''': (WARNING, some information ahead includes mechanic spoilers. Read at your own risk) These are the only quests consisting of "Darkest" difficulty, equal to [[Resolve level]] 6. These quests are missions that take place in the [[Darkest Dungeon (location)|Darkest Dungeon]], or during [[Wolves at the Door|the Brigand Incursion town event]]. Quests of this difficulty are the deadliest in the entire game, and in addition, you will lose a hero if you attempt to retreat from them midway through. === Unlocking bosses === To unlock a [[boss]] mission, a dungeon has to be explored and traversed several times. Each expedition completed in a certain [[locations|location]] will advance the search for a boss, represented as a progress bar under the location's name: once the progress bar is filled, the dungeon levels up, increasing the amount and variety of quests offered each week, and unlocking a boss expedition. * For Apprentice bosses, successful short expeditions will increase the unlocking progress by 50%, medium by 75%, long by 100%. * For Veteran bosses, successful short expeditions will increase the unlocking progress by 33%, medium by 50%, long by 67%. * For Champion bosses, successful short expeditions will increase the unlocking progress by 20%, medium by 30%, long by 40%. * Excess unlock progression from expeditions which unlock the boss DO appear to carry over to the next boss. (For example, at 50% progression to unlock apprentice Hag, a medium mission will unlock the boss AND progress to unlocking the apprentice Brigand Pounder by 25%.)
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