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Darkest Dungeon Wiki
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== Ending an expedition == An expedition can be abandoned at any time when not in a battle. During battle, it is necessary to [[Retreating|retreat]] from or finish the encounter before being able to leave the dungeon. === Successful missions === When the mission's objective has been fulfilled, a prompt will appear, making the player choose to either continue exploring the dungeon or immediately leave for the [[Hamlet]]. From this point onward, the mission can be left without drawbacks at any moment while not in battle. If the party is still in reasonably good condition, it is typically recommended to continue exploring the dungeon in order to gather more [[loot]] and make the expedition more rewarding before returning to town. === Aborting a mission === [[File:Retreat button.png|50px|left]] If a mission proves too risky or difficult, the party can escape with their lives, bringing with them any [[loot]] gathered so far but forfeiting any mission reward. Additionally, heroes that flee from a dungeon without completing their mission suffer [[stress]] damage that then has to be cured in the [[Hamlet]]; stress damage suffered this way will not cause the heroes to become [[afflictions|afflicted]] if their stress meter happens to go above 100. Aborting a mission also increases the likelihood of acquiring negative [[quirk]]s, as well as making acquiring positive quirks less likely. Diseases are assigned as normal. There is an additional penalty for aborting a mission in the [[Darkest Dungeon]] or [[Wolves at the Door]] β one hero will die to cover the others' retreat. === Failing a mission === [[File:Deadhero_portrait.png|50px|left]] A mission is failed when all [[heroes]] die; all collected [[loot]] is lost and, naturally, no hero will return to the [[Hamlet]], causing the loss to [[The Shrieker]] of any [[trinkets|trinket]] equipped on the heroes. If the mission objectives were completed before the death of the party, however, the quest rewards will be obtained as normal. === Debriefing === After leaving an expedition, regardless of its outcome, the debriefing screen will appear, displaying the mission rewards (greyed out in case of an unsuccessful outcome), any additional heirlooms gathered, and the amount of gold collected in the form of valuable [[loot]], raw [[gold]] coins, and unused [[provisions]], which are converted into trivial amounts of gold. Following the reward screen, surviving [[heroes]] will receive [[Resolve level|Resolve experience]] and randomly assigned [[quirk]]s, positive or negative, sometimes accompanied by [[diseases]] contracted during the adventure, that become apparent on the way out of the dungeon. Any [[afflictions|afflicted]] hero will remain so until they receive treatment to rid them of the affliction, but virtuous heroes will not maintain their condition.
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