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Darkest Dungeon Wiki
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=== Aborting a mission === [[File:Retreat button.png|50px|left]] If a mission proves too risky or difficult, the party can escape with their lives, bringing with them any [[loot]] gathered so far but forfeiting any mission reward. Additionally, heroes that flee from a dungeon without completing their mission suffer [[stress]] damage that then has to be cured in the [[Hamlet]]; stress damage suffered this way will not cause the heroes to become [[afflictions|afflicted]] if their stress meter happens to go above 100. Aborting a mission also increases the likelihood of acquiring negative [[quirk]]s, as well as making acquiring positive quirks less likely. Diseases are assigned as normal. There is an additional penalty for aborting a mission in the [[Darkest Dungeon]] or [[Wolves at the Door]] β one hero will die to cover the others' retreat.
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