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=== Mission objectives === Every dungeon has various tasks to take care of, each with different objectives in order to consider the expedition successful. It is never necessary to explore a dungeon completely: it can be left as soon as the objective is complete. Possible missions for each expedition include: * [[File:Quest cleanse 1.png|42px]] '''Cleanse''': requiring the party to win every fight encounter in dungeon rooms. Battles along corridors do not count, and can thus be circumvented if [[scouting|scouted]] in advance and alternative paths are available. These missions allow the party to hold an empty [[inventory]] (except for [[provisions]]) and consequently do not constitute a problem for the gathering of [[loot]]. Despite this, it is probable for the heroes to suffer much damage, hence a good party composition and food supply are recommended. * [[File:Quest explore 1.png|42px]] '''Explore''': the requirement of scout missions is to set foot in 90% of the dungeon rooms; this means that regardless of the dungeon size, at least one room can be foregone, with larger dungeons having a proportionally higher amount of rooms that can be avoided in case of dangerous paths. Despite being the least dangerous in theory, explore missions have larger risks if a numerous amount of battles are generated throughout corridors and rooms. Moreover, since most of the dungeon will have to be explored, the party is guaranteed to consume a high number of [[food|foodstuffs]] and [[torch]]es. Despite the risks, it is possible to abandon dangerous battles, especially when in dead ends and circumventable passages, without compromising the mission. It is worth noting that leaving a room by abandoning a fight will still count the room as explored. * [[File:Quest gather 1.png|42px]] '''Gather''': gather missions will require the party to collect [[quest item]]s from special [[curio]]s distributed around the dungeon. The risks of these missions depend on the position of the items, with larger dungeons requiring more items to gather. Especially in smaller dungeons, gather quests can end up being very easy if the quest items are generated closely to each other and the player follows the right route. Due to the items being placed in the inventory, these missions don't allow the party to gather as much loot as others; as such, leaving a gather quest will prove more economically punishing if it cannot be successfully completed. * [[File:Quest activate 1.png|42px]] '''Activate''': these missions require the party to activate various special curios along the dungeon, consuming special quest items provided with the rest of the provisions at the start of the expedition. These quests constitute a similar amount of risk as gather missions, but, because the quest items are provided at the start, they allow for more plentiful loot toward the end of the quest as the items get consumed, while leaving limited room for additional items at the start. * [[File:Quest boss 1.png|42px]] '''Boss''': these special expeditions have only one simple objective: to slay the [[boss]] of the dungeon. The dungeons of boss quests are always of medium size and their difficulty is not generated randomly: by defeating all the varieties of all bosses of a dungeon, their next versions of higher difficulty will be unlocked. In order to find and undertake a boss quest, it is first necessary to accomplish enough successful expeditions in the same [[locations|location]] to clear the path to the boss. * [[File:Quest darkest.png|42px]] '''Darkest Dungeon/Brigand Incursion''': (WARNING, some information ahead includes mechanic spoilers. Read at your own risk) These are the only quests consisting of "Darkest" difficulty, equal to [[Resolve level]] 6. These quests are missions that take place in the [[Darkest Dungeon (location)|Darkest Dungeon]], or during [[Wolves at the Door|the Brigand Incursion town event]]. Quests of this difficulty are the deadliest in the entire game, and in addition, you will lose a hero if you attempt to retreat from them midway through.
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