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Darkest Dungeon Wiki
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Expedition
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== Undertaking an expedition == Expeditions always start from the [[Hamlet]], where the [[heroes]] rest between missions. An expedition is formed by four heroes recruited through the [[Stage Coach]], with various possible compositions of classes and formations. After choosing the heroes and the location to approach, [[provisions]] must be bought from the [[Caretaker]] before departing. === Exploration === During an expedition, the party will move forming a row following the formation defined before departing; outside of battles, this formation can be changed at will. While the party moves across the dungeon, the [[dungeon map]] will reflect their movements and display information. While in a room, a new room must be set as destination before the party can traverse the corridors and continue the quest. While exploring, the party will occasionally suffer small instances of [[stress]] damage, discouraging long expeditions and superfluous movements. The [[Light Meter]] will also deplete by some units for each corridor segment and room entrance traversed, so it is recommended to keep an eye on it before entering rooms that may contain fights, in order not to cause low thresholds of light to trigger [[surprise|ambushes]] on the heroes. Passing by corridors that have already been explored will, however, deplete the light more slowly, simulating a more secure and swift advance by the heroes and allowing the player to save on [[torch]]es by taking less fruitful, but more safe paths. ==== Scouting ==== As the party enters a room, there is a chance that they will [[scouting|scout]] ahead, revealing possible dangers and treasures in advance, giving the player the chance to prepare for coming battles or circumvent them if possible. Scouting can also be triggered by some [[curio]]s, and the chances of scouting events occurring can be improved using appropriate [[trinkets]] or [[Camping Skills|camping skills]]. If the room has a battle, the scouting will occur after the monsters are defeated. ==== Backtracking ==== If the party encounters a danger that the player doesn't want to face, it is possible to proceed backwards along the corridor to get back to the previously explored room. Doing this will be slower than regular movement and will cause the party to suffer additional [[stress]]; the [[heroes]] will lament this condition through their [[bark]]s. === Fighting === When encountering [[enemies]], battle will commence. At the start of the battle, the chances of either party [[surprise|surprising]] the other will be calculated, then the fastest units will start acting. Once a battle starts, the active abilities of a [[heroes|hero]] cannot be changed until it is over; however, all learned abilities can be activated and deactivated at will when out of combat. ==== Turns ==== The battle is structured in turns: units act one at a time, with their priority being defined by their [[speed]] added to a random number that is newly calculated for each unit every turn. When all units with an available action have finished, the next turn begins and the priority is calculated anew. [[Enemies]] will typically act by attacking the player with one of their abilities, while [[heroes]] have different actions at their disposal: * Using an '''[[items|item]]''' from the inventory will not forfeit the turn, but only some [[provisions|provision]] items can be used in battle and each item can only be used on the active hero. * '''Moving''' across the formation will make the hero switch places with an adjacent companion and forfeit any further action. This can sometimes be necessary, as many abilities can only be used from certain positions, and enemy [[move|move attacks]] or [[surprise|ambushes]] can force heroes out of their ideal position. * '''Passing''' the turn is a last-resort action that will cause the hero to suffer [[stress]] damage (the base stress damage is 5) in addition to forfeiting any other action. In extreme situations, it is possible to be forced to do this when abilities cannot be used and movement would be detrimental. [Key Strokes ??? to do "Force Pass"] * Using an '''ability''' is the typical action taken by heroes to inflict damage or other negative [[status effects]] on enemies, or alternatively, to [[Health#Healing|heal]] injuries or confer beneficial status effects on fellow heroes, in an effort to bring the fight to a victorious conclusion. * It is also possible to attempt '''retreat''' from combat, which, if successful, brings the party back to the previous explored section of the [[dungeon map]] and causes the party to take heavy stress damage. Fights that are not brought to an end will be re-initiated if the section that contained them is re-entered; the enemies remain where they were. The attempt to retreat can also fail, causing the hero to lose his turn, and possibly be exposed to further damage by the enemy during the failed attempt.
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