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Plague Doctor
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===What makes Plague Doctor unique?=== Her skill-set is incredibly useful and versatile able to clear away all DoT from herself or any other ally, stun the back-ranks of the enemy formation usually before they can even attack. She's one of the heroes that focuses mainly on Stunning alongside Abomination. Similarily to him, most of her kit takes a backseat to make space for her Stuns to shine. ''Blinding Gas'' is an autopick for any Plague Doctor, since it stuns both of the enemy backliners. This trades her own action for two actions, making it one of the best Stuns in the game just with that alone. Unlike the other Stun that stuns two enemies, ''Barbaric YAWP!'' from Hellion, it has no direct downside. The only limitation it has is a 3 times use per battle, which isn't a problem, since spamming ''Blinding Gas'' isn't very effective due to the Stun resist the enemies get after being stunned once. So it would take 7 Turns to actually be in trouble because Blinding Gas can't be used anymore. (Stun every 2nd Turn, so Turn 1, 3, 5. Can't use on 7) Fights lasting this long is extremely rare and having backline enemies left alive to Stun is even rarer. This makes ''Blinding Gas'' one of the best Turn one moves to be found in the game since it denies most of the threat of enemy compositions. ''Disorienting Blast'' is also by no means a bad Stun, although it doesn't usually see much use since ''Blinding Gas'' fills the role it tries to fill. The only niche it has over ''Blinding Gas'' are it's ability to be used from Rank 2, the Shuffle, the ability to Stun Rank 2 and clearing corpses. That might seem like a lot, but most of these advantages don't matter a whole lot for the largest part of the game. Rank 2 Plague Doctor isn't where she truly shines, since Rank 3 Plague Doctor can do anything the Rank 2 variant tries to do. Both clearing Corpses and Shuffling are good to have, but not as versatile as most of her other moves. There are specific Bosses, such as the [[Crocodilian]], where having Disorienting Blast can be quite nice, but for the most part, Disorienting Blast gets shafted to make space for her better moves. Similarily, ''Emboldening Vapors'' is a niche pick as well. Due to the nature of buffs, they aren't extremely effective during most fights, especially with Plague Doctor rarely finding time to use one when she could be stunning or blighting enemies instead. Very good for specific fights as well, mainly [[Baron]], but not a common pick for the average Plague Doctor. The last move that doesn't deal damage, ''Battlefield Medicine'' is a very good secondary heal. It can remove DoT's, meaning that it can heal much more than it suggests . Removing even a simple 1 Point Bleed that lasts 3 Turns means that this move healed damage that's on par with a lvl 1 Vestal. Healing a 10 Point 3 Turn Bleed from the [[Uca Major|Uca Savage]] effectively heals 30 Points which is around what a Occultist highroll heals. Furthermore, it will always heal a base amount, allowing Plague Doctor to get allies off of Deaths Door. Since it can't heal great numbers though, it's rarely enough to sustain a full team by itself. Using it as a secondary heal can be effective though, especially when using Occultist as a main healer to remove the Bleed of his heal when it appears. Plague Doctor's damaging moves are all great. ''Plague Grenade'' can be a great follow-up for a Turn 1 ''Blinding Gas'', to finish off whatever low-HP backliner is still standing. Relying solely on ''Plague Grenade'' itself to deal with enemy backliners is usually a bad idea though, since it takes a long time to whittle them down. Having someone, like Flagellant with ''Rain of Sorrows'', support Plague Doctor and makes use of the Stuns ''Blinding Gas'' is a good idea. ''Noxious Blast'' is the highest hero single target Blight in the game and a great option for hitting the enemy frontline. Aside from the great damage it offers, it also applies a -ACC debuff, which might not seem like much, but still stacks up very quickly and can sometimes prevent an action by having the heroes dodge an enemy attack. Having this on top of great damage is a nice benefit. ''Incision'' is a weird one. It usually competes with ''Noxious Blast'' about which move should be used to hit frontline. Running both is usually a bad idea since they overlap a lot. ''Incision'' technically deals more damage in a vacuum due to the higher upfront damage, but ''Noxious Blast'' has the advantages of being able to use it from Rank 4, it having both Blight and Ranged synergy with the rest of her moves and having a defensive upside in addition to offensive power. Picking which one to bring really depends on the situation, but generally Incision is better for Blight resistant places when Plague Doctor doesn't have +Blight chance from her Trinkets. Most of the time she still runs ''Noxious Blast'' tho.
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