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Darkest Dungeon Wiki
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Prophet
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Prophet
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==Strategy== The Prophet starts in slot 4 behind 3 planks of wood that act as walls to protect him. If you break the planks, he will start moving forward into empty slots. Each plank is tougher than the last, so you may want to avoid the third plank, which has the highest health. The planks are worth money if destroyed. Each plank is worth the same amount of money though, so don't expect a big bonus for the third plank. There are two main ways of killing Prophet. The first is to smash through the Pews to bring Prophet into striking distance. The second plan is to just ignore the pews and hit Prophet directly with heroes who have a long range. Both strategies will eventually kill Prophet, but the first plan takes a lot longer and thus increases the risk of someone dying. The payoff for this risk is a decent amount of Gold. ===Main Risk of Prophet=== Two of the Prophets moves don't deal good dmg and don't pose a lethal threat by themselves. Both his Blight and Stun might be annoying but can usually be outhealed/removed with a decent team. The main problem is Rubble of Ruin, which is used every turn and deals massive dmg to your heroes. Due to the huge amount of dmg output Rubble provides, the Blight and Stun become very threatening since a DoT on a hero on Deaths Door is a big problem and a Stun on your healer at the wrong time can quickly kill someone. That's why there are two specific strats just to deal with Rubble, since if Prophet can't deal the massive dmg with Rubble, the threat of the fight is pretty much completely removed. These strategies are not mandatory to beat Prophet, but help a lot with lowering the risk of the fight. ====Debuffs==== The first strategy is to debuff Prophet's damage using moves like Intimidate from [[Leper]] or Weakening Curse from [[Occultist]]. Prophet can usually be debuffed very quickly to deal almost no damage with "Rubble of Ruin" and thus removing the threat of the fight. An example party would be [[Arbalest]];[[Houndmaster]];[[Occultist]];[[Leper]]. This team provides good healing between Arbalest and Occultist and can deal with Prophet quite easily. Occultist and Leper will use their respective -dmg moves to hit Prophet and reduce the damage he deals, while Houndmaster and Arbalest work on dealing damage to Prophet. ====Guard==== The second Strategy relies on the Guard of [[Houndmaster]] or [[Man-at-Arms]] to funnel and reduce the damage of "Rubble of Ruin" to a single person so it's easier to keep up with the dmg Prophet deals. An example team would be [[Plague Doctor]];[[Vestal]];[[Man-at-Arms]];[[Hellion]]. Man-at-Arms guards the threatened hero while Vestal and Plaguedoctor focus on keeping the party alive by healing and/or removing Blight. Hellion starts using Iron Swan to kill Prophet.
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