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Provisions are Items which can be bought from the Provision window before journeying into a dungeon. They can be consumed to obtain various benefits, including: to overcome obstacles, remove negative status effects, or obtain Loot. After finishing a dungeon and returning to the town, supplies are refunded at a greatly reduced price (5% of original value), so it's advised to to carefully plan their usage before embarking on a travel.

Firewood and dog treats are an exception, as they can't be bought and will instead be automatically added to your inventory before embarkation.

Other means to obtain provisions are looting them during the mission or creating them using camping skills (the Grave Robber's Pilfer, or the Antiquarian's Resupply).

Food
Provisions Animation
Cost 75 Stack 12
Effect
Small Heal
Description
Eat to restore health and
stave off Hunger.


Shovel
Shovel
Cost 250 Stack 4
Effect
Curios Only
Description
Removes any obstacle out of
the way.


Antivenom
Antivenom
Cost 150 Stack 6
Effect
Cures Blight
Description
Use to counter Blights,
Poisons, and Toxins.


Bandage
Bandage
Cost 150 Stack 6
Effect
Cures Bleed
Description
Use to staunch the flow of
Bleeding.


Medicinal Herbs
Medicinal Herbs
Cost 200 Stack 6
Effect
Cures Debuff
Description
Use to cure Diseases and
Maladies.


Skeleton Key
Skeleton Key
Cost 200 Stack 6
Effect
Curios Only
Description
Use to unlock Strongboxes
and Doors.


Holy Water
Holy Water
Cost 150 Stack 6
Effect
Resist Buff
Description
Use to purge evil and restore
purity.


Laudanum
Laudanum
Cost 100 Stack 6
Effect
Cures Horror
Description
A soothing tincture
to inure one's mind
against the horrors of
the dark.


Torch
Torch
Cost 75 Stack 8
Effect
Light +25
Description
Increases the Light level.

In the Courtyard, it bestows the
party with a +3 ACC buff
for 1 battle.


Firewood
Firewood
Cost none Stack 1
Effect
Begin Camp
Description
Use to Camp.
Cannot be bought but is instead
given to the party based on the
size of the dungeon that is
explored:
  • Short: 0
  • Medium: 1
  • Long: 2


Dog Treats
Dogtreats
Cost none Stack 2
Effect
Buff
Description
Automatically placed in the
inventory when embarking with a
Hound Master.
Can be consumed in battle for:
  • +50% DMG
  • +15 ACC

The buff lasts for 3 rounds.
Only usable by a Hound Master.


The Crimson Court (DLC) unlocks another supply: The Blood
This particular object can be kept in the store after any quest. It's also possible to cumulate two of them each week with The Sanguine Vintners District.

The Blood
The Blood
Cost 0 Stack 6
Effect
Stress damage and Debuffs, it will quenching the hero's thirst if affected by Crimson Curse.
Description
The call is unyielding;
the urge is
irresistable. Only the
Blood will quell this
thirst.


The following classes will bring free additional provisions on a mission:

  • Hound Master - 2 Dog Treats
  • Plague Doctor - 1 Antivenom
  • Grave Robber - 1 Shovel
  • Arbalest - 1 Bandage
  • Crusader - 1 Holy Water
  • Leper - 1 Medicinal Herbs
  • Jester - 1 Medicinal Herbs

Usefulness

Depending on the type of dungeon some of the provisions tend to be more useful than others. For example, there are no Curios or Enemies in the Ruins which will require the usage of an antivenom.

The following table displays the number of curios that the item will have a beneficial effect on in reference to their locations.

Shovel Antivenom Bandage Medicinal Herbs Skeleton Key Holy Water Torch Dogtreats The Blood
Ruins 2 0 0 2 2 4 1 0 0
Warrens 0 0 1 3 0 1 1 0 0
Weald 1 2 2 1 1 2 0 0 0
Cove 2 1 0 2 0 1 0 1 0
Courtyard 3 1 1 1 0 1 2 0 2
Everywhere 0 0 0 0 2 1 1 0 0

Interface

This is the provision window before starting a medium length mission with one firewood already in the inventory.

Clicking on items will put them in the inventory provided that the player has enough gold to buy them. They can be sold back for the purchase price by clicking on them in the inventory and will automatically be sold upon returning to the mission selection.

Provision Screen

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