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Darkest Dungeon Wiki
686
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
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Rules
Pages
Glossary
Narrator
Heroes
Quirks
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Dungeon Interactions
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Items
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== Notes == * It is possible to acquire two opposing quirks (e.g. Skilled Gambler and Bad Gambler), which effectively nullifies the effect of both quirks. * It is possible to acquire quirks that prevent Heroes from using any Hamlet de-stressing facilities (e.g. Love Interest and Deviant Tastes) * On rare occasions, if a Hero interacts with a curio and receives a quirk they already have, the quirk will be reinforced even if the hero already has three locked quirks. This allows the hero to bypass the normal lock-in limits and have more than 3 permanent positive quirks. For example, the Ruins Tactician quirk may be reinforced upon interacting with the Suit of Armor curio. * The Prismatic{{excl|dlc=com|size=small}} and Twilight Dreamer{{excl|dlc=com|size=small}} positive quirks from the Color Of Madness DLC are automatically reinforced, and can only be removed in the Sanitarium. * The Shard Mercenary{{excl|dlc=com|size=small}} negative quirk, also from the Color Of Madness DLC cannot be removed or replaced by new quirks, though it can become reinforced.
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