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Darkest Dungeon Wiki
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=== Strategy === The Ruins is the easiest region to explore; skeletons don't have many special attacks, holy [[curios]] with positive effects are easy to come by, and urns, chests, and cabinets can provide some good loot. The [[Bone Captain]] is weaker than his counterparts from other regions. It's also worth noting that traps in the Ruins only cause physical damage and stress, with no bleed, blight, or debuff. The general strategy is to kill stress/damage dealers in the back ranks first, then focus on enemies without [[Protection|PROT]], leave the [[Bone Rabble]] and [[Bone Defender]] for last, as they don't hit that hard. [[Move|Pulling]] [[Bone Courtier|Bone Courtiers]] or [[Bone Arbalist|Bone Arbalists]] to the front rows and knocking [[Cultist Brawler|Cultist Brawlers]] into the back rows can be helpful, as they will use weaker attacks to get back to their desired position. Alternatively, if your party has enough damage, speed, and stun abilities, enemy groups with two Bone Courtiers and/or Bone Arbalists can be great opportunities for recuperation β by killing the two front-line enemies first (and removing their corpses) so that the Courtiers / Arbalists move into the first two rows, you can reduce the enemy force to two monsters that are stuck in rows where they deal very little melee damage and no stress damage outside of an infrequent critical hit, allowing you to stun or simply tank the negligible damage while restoring lost health and stress.
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