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Darkest Dungeon Wiki
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Siren
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Siren
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==Behavior== The Siren's main gimmick is her ''Song of Desire'' ability, which allows her to temporarily mind-control one of your heroes. Charmed heroes only have access to the moves on their bar and will move if they don't have a move they can use. Heroes will be put in a random rank either right in front of or behind the Siren (while she pushes herself backwards one rank) and typically fight for the Siren for two full turns (taking minor stress damage for every turn they spend charmed) before returning to your control - they will, however, be placed in Rank 4. Note that if you flee the fight while a Hero is currently ensorcelled by the Siren, that hero will be lost. In addition, the Siren's charm is able to target invisible heroes. If it is the first turn of the round, and the following conditions are met, the Siren is guaranteed to use ''Song of Desire'': *You have at least 1 hero not on Death's Door. *You have at least 2 heroes remaining in your party. *The Siren hasn't already charmed one of your heroes. If it is not her first turn, but previous conditions are nonetheless met, the Siren still has about 1/4 of a chance to use ''Song of Desire'' again. Aside from her powers of enchantment, the Siren can also inflict party-wide bleed and stress, or summon in Pelagic reinforcements. She will generally use one of ''Pressure Crash'', ''Devour'', or ''High Tide'' on her second turn. They are all equally likely to be used, unless the Siren has been unable to charm one of your heroes, in which case ''High Tide'' is twice as likely to be used in order to bring in additional firepower.
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