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Darkest Dungeon Wiki
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The Collector
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== Behavior == The Collector is guaranteed to use ''Collect Call'' on his first turn, spawning a combination of Collected Highwaymen, Collected Men-at-Arms, and Collected Vestals. There is a 3/7 (~43%) chance to spawn a Collected Highwayman, a 2/7 (~28.5%) chance for a Collected Man-at-Arms, and a 2/7 (~28.5%) chance for a Collected Vestal. Only one Vestal and Man-at-Arms can be alive at any time, while Highwaymen are limited to two. The Collector has specific chances to use ''Collect Call'' the fewer other enemies there are: * He has a base 3x chance to use it if there are 2 Collected left. * The chance increases to 9x if there is 1 Collected left. * He is guaranteed to use it if there are no Collected Highwaymen, or if no Collected are left. Aside from ''Collect Call'', the Collector will also use ''Show Collection'' and ''Life Steal'', with a slight bias towards ''Show Collection''. Collected Highwaymen have only one skill, ''Headhunt'', which can target any position, with a 3x higher chance to target [[mark|marked]] heroes. The Collected Man-at-Arms can only use its [[guard]] skill, ''Head Games'', if there is at least one other Collected alive aside from itself; it will almost always guard either the Collector or a Collected Highwayman. ''Head Games'' has a 2x chance to be used over ''Head Knocker'', which has no biases towards targeting. The Collected Vestal normally has a 2x chance for either its buff skill ''Headache'' or its stress attack ''Head Rush'', and a 1x chance for its healing skill ''Headstrong''. It has a significant bias to buff or heal the Collector, with 2x and 5x chances respectively. Otherwise, it will usually buff a Collected Highwayman (4x) or just use ''Head Rush''.
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